It’s interesting how you can struggle with this for an hour and figure it out the second you finally ask the question on CGTalk :rolleyes: Just for p…
Sadly the current (3dsmax 2015) build-in implementation of Python is not as good as we all hoped. Python is already pre-installed with 3dsmax 2015 (wi…
I voted for the last 4, but especially Advanced UI and even more important General MXS programming, because good resources for these topics are very r…
Well that is kind of obvious isn’t it? You get what you pay for – may it be with time or money. There are no shortcuts. If you want to learn it on y…
That really depends on the course. I’m currently subscribed to Allan’s course linked above and I think it’s worth the money, especially for artists wh…
for i in selection do i.material = StandardMaterial name: (i.name)
Ah nice, that’s better! Maybe a simple little interface? try(destroyDialog ro_ReplaceKeys) catch() rollout ro_ReplaceKeys “Replace Keys” ( grou…
Cool, by thinking about your problem I found a solution to a problem I had at work yesterday! I never tried to manipulate keys on controllers before,…
So if I need a stable tagging system that doesn’t break when I copy objects or merge them into a new scene my only options are custom attributes?