Nope, haven’t seen this before and can’t reproduce it. Does getting the controller’s value at the time of the key work differently than getting the ke…
Or if for some weird reason it’s the setting anotherNode.pos part that’s causing the problem, you could try, getting-changingPos-setting the entire tr…
Have you tried myObject.transform.pos ?
That is correct, listbox needs an array of strings for its elements so that it knows what to display to the user. Normally you would collect the names…
You can’t “run” maxscript through visual studio, to “speed things up”, that’s not how it works… What the person meant was likely that it would be fas…
MAXscript is perfectly usable for simple stuff. Considering how deeply rooted it is in max, it is likely to stay for as long as 3ds max does. Even if …
Recalculating curves for different axis order is not trivial, I’m not even sure it’s possible to match bezier curves between the orders precisely so a…
Looks like this is the for-in loop’s automatic dereferencing behaviour that’s leaving the struct functions without the rest of their struct members. S…
MCG doesn’t look of much use for tool developers, other than the SimpleMeshMod addition already mentioned. Compiled and multithreaded sounds like it’l…
It depends on what the data is like and how it will be used. If you do need a database, it’s probably best to use an actual database. I cannot commen…
Alternatively you could try running a CMD command to find those files and then redirect the results to a file, afterwards read filenames from the file…
Here’s a simple one. Finds the first occurrence of an integer in a name of the form “spline_012_R”, “spline-09” or “level 9001 spline” (but not “Splin…
If all else fails: what about simply writing out the necessary metadata to an accompanying file or a database on file save? Is that an option for what…
This sounds more like a rigging question. Since you need to keep the azimuth, a lookat constraint can help you. You just need to use it in an awkward…
I thought I remember something being weird about progressive morphs, so later I came back to test it a little. Yeah, there’s a catch… You can’t add MT…