Perhaps for very simple scenes where only geometry or materials change, and objects aren’t parented or otherwise dependent on other objects. Doing thi…
For cases where a thing doesn’t rotate more than 359 degrees per frame, the simplest, but wasteful, solution would be to increase the temporal resolut…
try2script: Hi, LO! I saw that post, unfortunately I don’t know how to convert it to maxscript It would probably be easier to make the function …
That’s a fun simple problem. Here’s my entry: fn nearestParallelTm tmSource tmTarget = ( local eachAlignWithAxis = #() local alignedAxisDots = #(…
When I tested it, the max process terminated first, returning the value and letting the bat file continue; the error report dialog showed up only late…
Something from the depths of computing history raises its ugly head… Actually, if max crashes, it returns an exit value of -1 ([edit]actually, a cras…
You will likely need a different tool to process those images, probably a command line one. Perhaps Imagemagick can help you?
Neither of them. An object’s parent is what the object is linked/parented to. If it’s not linked to anything, the object’s parent is the world space, …
The values for position axis are always in parent space, there is no such thing as local axis value. So when you rotate the object 45 degrees and move…
Sure, just add a script controller to “$.post.controller.Path Constraint.controller”, then add the “$box.pos.controller.Position_XYZ.controller.X_Pos …
Well, you don’t have to have animate on if you’re changing a key.value directly. But it’s more likely that calculating your own euler angles would be …
Or do you want some serious flipping?: fn flipCam srcCam tgCam origin:[0,0,0] = ( local tm = srcCam.transform tm.row4 = origin + (tm.row4 – origin)…
I’m confused. What is it you’re trying to do? You want a camera that is mirrored around the provided origin but has its up axis matching? What about t…
I didn’t notice any maxscript access to the editor, but things you can easily do are: A. open a legacy editor with your text: format “print \”hello w…
If you mean Material editor slots: there’s not a whole lot of them, why not just get your material from the object and loop through the medit slots do…