whoops… it tends to lock up near the end, seems like… I try to move pieces left/right as much as I can when the situation is hopeless, but then blocks…
a piece with only 3 blocks? blasphemy! Very cool, though Might want to ‘run’ the .ms file at the end of the .mzp to remove the ‘restart 3ds Max’ st…
nope… just as there is an .addSpring() method in the interface, there should have been a .addForce() . Or the parameter be made of variable size Th…
sadly However… depending on just how intense the calculations are, you could – if you’re daring enough – fire up another copy of 3ds Max (perhaps ke…
For older versions of 3ds Max (R8 and older), the script would crash (throw a fatal error) as any of the dotnet controls, instructions, etc. would not…
well I meant for the standard maxscript dialog “on mousemove <pos> do ( <code> )” event – not the dotNET events
well… one other option is to just live with the borders dotNET wouldn’t make things particularly slower… it does mean having to keep track of two di…
CycloneS: Are imgtags displayed the same way as the standard bitmap element? more or less… remember, there’s no borders. In addition… Cyc…
I think he may have meant “imgtag”. That’s a different UI element – like a “bitmap” UI element, but without the borders and lots of mouseover/clicky/…
hi thorsten, Looks like you’re confusing macroscripts with scripted plugins. Macroscripts (definitions starting with ‘macroscript’) are only contain…
bnvm: I have a scripted modifier that […] in 2009 […] is no longer animatable. Is this just me or has anyone else had this issue Can’t say I’ve d…
are you sure you have the same problem, Thorsten? maxVersion() #(11000, 25, 0) $ $GeoSphere:GeoSphere01 @ [36.531364,-0.000001,12.915129] custAttrib…
playing with strings seems the only way Though, if you’re doing a comparison, presumably you have a structure definition to test against? If so, you…
so given… myMat = meditmaterials[1] 01 – Default:Standard myMap = Noise() Noise:Noise myMat.diffuseMap = myMap Noise:Noise You want to know how, i…
I think you’ll have to generate the entire meshes yourself – ‘mesh’ is empty when you get the display mesh. Depending on what you’re trying to do, pe…