It’s in here somewhere… From… Note that that’s the 2008 Extension 2 featureset – might have improved further in 2009
it is marginal – memory-wise it didn’t make any difference, speed-wise… for 10,000,000 iterations of random numbers between 0 and 100 (only positives)…
two problems… one, scope; monoOutput is a property of the bitmaptexture, not of the material. You’re currently trying to set it on the material –…
perhaps if exporting to a different format; I suspect the ASE exporter itself – which I think was included even with 3ds Max R1 – simply does not supp…
if you are using: getNormal $ i Then you will get the incorrect values – the normal that returns is always based on the face connectivity and smooth…
Correct jussing: But I couldn’t see why PArray would be better for that than Particle Flow? It wouldn’t – that’s why Particle Flow was firs…
nah – PArray is one of the old (but not that old) particle systems that essentially distributes its particles based on a mesh you pick. One of the di…
‘fraid you can’t write a scripted spacewarp (there might be a maxscript-accessible plugin that does, I don’t recall). Your options here include… us…
as annoying as that is, surely a very swift getPixels -> apply gamma -> setPixels will take care of that?
indeed – what is your goal? getting a list of -all- rollouts is, as it is, impossible. You can use: apropos “*:rolloutclass” To get a list of all …
Avatarye: Is it possible to suppress the Duplicate Material Name dialog just like mergeMaxFile quiet:true? Not directly, I think – you can with t…
Casting to string isn’t so bad… it’s not as good as “.name” (doesn’t work), obviously. Dare I ask why you’re trying to get the name of a parameter fo…
Bah, that’s what you get for putting quotes in them Even without quotes it’d be some nasty code, though. Here’s a question… why do you need to be a…
yeah… you don’t. If they are your own macros I guess you could point all the usual macroscript events at internal functions which you can then call e…
if you don’t necessarily need to script this, try using the File Output render effect. Set the output type to TGA, enable Alpha Split so it saves the…