wouldn’t the two objects depend on the artist’s input, and thus not readily be something you would automate? Regardless, the way to go about it is by…
yep – which should then return a hierarchical array of all the children, grandchildren, etc. of the object stored in the myObj variable
when you run that code and see: [color=white][color=Blue]descendentsOf() That means that you initialized the code for the function. It doesn’t me…
yeah, that confused me as well… might be better off as its own topic / part of the “Track View Nodes” topic (where Global Tracks etc. are described as…
wavsound.filename = “c:\\audio\\somesound.wav” animationRange = interval wavSound.start wavSound.end
‘fraid there’s no mouse position change callback in 3ds Max itself – there probably is in .NET but then you’d have to filter the many mouse position c…
minor update – v1.01 – and a proper listing now; change for v1.01 is some internal logic changes, exposing the scripted bits outside of the macroscr…
another macro won’t do much when you’re stuck in one of the error dialogs and, as soon as you click OK, another one pops up I just put the function t…
there you go… script updated (same post)… The maximize view (a layout change) bug should be fixed, a startup bug should be fixed (whoops) and the .NET…
yeah, that’s what I was afraid of with regard to the dotNetTimer, as I mentioned in my earlier posts… it’s hailed as some kind of holy grail of not ha…
figured I might as well spiffy it up further… see the code for changes… the big ones are macroscript definition and dotNetTimer. Note that the script…
yeah, 100ms poll isn’t too bad – a callback would be nicer, of course And you’re right – I actually had an earlier version (that used entirely too m…
no prob just checked the other script… looks like that’s more for being bound to a key, rather than automatically doing its trick… also has to loop …
hmm… only with an initialization phase, looks like… can’t get the viewports’ positions/dimensions arbitrarily… only for the active one. (As far as I c…
You’re welcome SideFFect26: As for the listing of the dll’s that are missing, I dont think my version of 3DS Max (version 9) has the missingE…