it’d be something like… callbacks.addscript #filePreSaveProcess “savetype = (callbacks.notificationParam())[1]; if (saveType == 1) do ( close-explor…
to prevent hold/autosave triggers, check the callbacks.notificationparams() result in the #filePreSaveProcess callback: General Event Callback Mech…
you can’t set that value, but I don’t think that’s what you need anyway. If you just want your callbacks to only run if the machine’s -not- performin…
nope… considering decimal -is- a float type (just represented in decimal space rather than binary). I’m not seeing some obvious clean work-around eit…
why not create a new .NET float value, feeding it the value from the updown control, and then let maxscript cast that to its own float? Edit: riiight…
I think you’ve got a scope issue… fn BREP_preImport_Dialog = ( … dialogMonitorOps.registerNotification BREP_SET_Import_Dialog_Settings id:#setBREP…
This… dialogMonitorOps.unRegisterNotification id:#setBREPImportDialogSettings dialogMonitorOps.enabled = false …should not go in the top level of …
getWindowResourceID() is your best bet. It’s unlikely to change at any time unless the dialog designer decides to re-order things (in which case any …
Can’t test right now, but if you have this scripted plugin in <max>\Plugins, try placing it in <max\Scripts\Startup\ instead. Long shot, tho…
short posts are awesome… darn forum. so err… diesell – all sorted?
SyncViewS: You outsmarted me, it was just a joke A horse and a cow enter a bar…
diesell: i want to select objects by name instead of selecting it by mouse … can anybody help me plz Just replace… for i in selection do …
SyncViewS: Hi dieselll, Richard, you forgot: select (for item in $Box* collect item) Naw, that’s the same as… select (execute (“$Box*”)) m…
select (getNodeByName “Box01”) — selects only Box01 or… select (execute (“$Box*”)) — selects Box01, Box02, BoxTop, BoxEtc or… for o in objec…
myCamera = freeCamera() myCamera.fov.controller = Bezier_Float() rollout roll_test “test” ( spinner spn_test “test” controller:myCamera.fov.controlle…