ZeBoxx2
@zeboxx2
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Joined: Feb 14, 2024
Topics: 7 / Replies: 1402
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RE: Call a function when an object is moved?

Any situation in which it doesn’t work? Malkalypse: The moment you try to rotate or scale anything, the code stops working, and the ticks keep…

17 years ago
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RE: Call a function when an object is moved?

I don’t think there’s a callback that does a kind of “when <object> stops being moved/rotated/scaled” sort of thing; you’d have to write your ow…

17 years ago
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RE: Call a function when an object is moved?

ahhhh, gotcha… Well… there’s a heck of a lot going on in that function that may or may not trigger a crash. If I set up the change handler without h…

17 years ago
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RE: Call a function when an object is moved?

rut roh… well that’s not good. what does the function do? does the function crash things if you invoke it manually? do you use handleAt:#redrawView…

17 years ago
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RE: Call a function when an object is moved?

you have to set up the change handler in the event of either the rollout opening, or a button you’d press, or… basically anything that -should- be set…

17 years ago
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RE: return max version

you’re looking for… maxVersion() — returns (on this max version right here) #(11000, 25, 0) — get only the first bit (maxVersion())[1] — returns…

17 years ago
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RE: addNewKey in a loop misses objects

definitely more efficient I’d still do that re-assigning bit, though… just in case that 1 controller you’d create would still be messed up :>

17 years ago
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RE: addNewKey in a loop misses objects

hmmm… wish I could make that thing happen consistently… Anyway, it looks like 3ds Max somehow ‘forgets’ that it should be parsing the controller’s va…

17 years ago
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RE: addNewKey in a loop misses objects

just checked in 9×32 here… ran a bit slower, but same result… only keyframes generated are at 25 and 100 with values of 100 and 0 respectively… as far…

17 years ago
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RE: addNewKey in a loop misses objects

can’t say I’m seeing any such error – but we’re not generating the same objects; can you post a more complete example? Also… which version of 3ds Max …

17 years ago
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RE: MXS access to Greeble's Seed?

aye, any animatable property (he would have to make that an animatable property – and heck, why not) automatically shows up to MaxScript. In theory, …

17 years ago
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RE: MXS access to Greeble's Seed?

d’oh… and no “new seed” button that you could press programatically either. I wonder what the windows messages (notifications) are for the spinnercon…

17 years ago
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RE: selecting single images from ifl

if I did, I’d make a .NET version actually I tried running it on a file here and it broke on the first few lines, which were comment fields containi…

17 years ago
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RE: selecting single images from ifl

here’s a slightly adjusted version, to take into account: comment lines frame repetition absolute path references path resolving (optional) — C…

17 years ago
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RE: Prerender callback + netrendering (…again)

beat me to editing my post, so here’s a reply instead… Just a very short piece of sample code. Note that you must add the callbacks as persistent to…

17 years ago
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