Any situation in which it doesn’t work? Malkalypse: The moment you try to rotate or scale anything, the code stops working, and the ticks keep…
I don’t think there’s a callback that does a kind of “when <object> stops being moved/rotated/scaled” sort of thing; you’d have to write your ow…
ahhhh, gotcha… Well… there’s a heck of a lot going on in that function that may or may not trigger a crash. If I set up the change handler without h…
rut roh… well that’s not good. what does the function do? does the function crash things if you invoke it manually? do you use handleAt:#redrawView…
you have to set up the change handler in the event of either the rollout opening, or a button you’d press, or… basically anything that -should- be set…
you’re looking for… maxVersion() — returns (on this max version right here) #(11000, 25, 0) — get only the first bit (maxVersion())[1] — returns…
definitely more efficient I’d still do that re-assigning bit, though… just in case that 1 controller you’d create would still be messed up :>
hmmm… wish I could make that thing happen consistently… Anyway, it looks like 3ds Max somehow ‘forgets’ that it should be parsing the controller’s va…
just checked in 9×32 here… ran a bit slower, but same result… only keyframes generated are at 25 and 100 with values of 100 and 0 respectively… as far…
can’t say I’m seeing any such error – but we’re not generating the same objects; can you post a more complete example? Also… which version of 3ds Max …
aye, any animatable property (he would have to make that an animatable property – and heck, why not) automatically shows up to MaxScript. In theory, …
d’oh… and no “new seed” button that you could press programatically either. I wonder what the windows messages (notifications) are for the spinnercon…
if I did, I’d make a .NET version actually I tried running it on a file here and it broke on the first few lines, which were comment fields containi…
here’s a slightly adjusted version, to take into account: comment lines frame repetition absolute path references path resolving (optional) — C…
beat me to editing my post, so here’s a reply instead… Just a very short piece of sample code. Note that you must add the callbacks as persistent to…