what modifier is that? Anyway… look into the topic of “Callbacks” / “General Event Callbacks”. There are callbacks for #preRender, #preRenderFrame, …
doesn’t look like you can – but it does look like you can access all of the properties… you could save/load your own properties files (e.g. an ini fil…
MAC addresses can easily be changed, too. If you want, you can get the MAC addresses of the machine, though; allNICs = (dotNetClass “System.Net.Net…
yes-and-no鈥?MD5, like CRC32, is a checksum鈥?it鈥檚 not an encryption method. Although it鈥檚 still unlikely to you will get a matching MD5 at random, esp…
in theory, the service pack data would be in the MAX_PRODUCT_VERSION_SP headers (SDK) define. Of course, this isn’t actually exposed to MaxScript. N…
I think you’re looking at a two-part approach. MultiSubMap is not available for 3ds Max 2009 (yet) MutlIDMap2 is not available for 3ds Max 9 (inexpli…
jonahhawk: How do I search for a specific map in all possible submap locations in a selection of objects or an entire scene? Depends on how you n…
wouldn’t you just make a copy? Right now you’re essentially making an instance. mat2 = copy mat1
yes there is First, you’ll have to create a macroscript for your exporter. Your export function should then be in the macro’s “on execute do” event…
looks like it just really, really hates the Pyramid object for some reason. Even when collapsed to a mesh, even if the Apex is removed and made into …
heh… this worked just dandy in 3ds Max 5 Anyway, popped up 3ds Max 2009 and, lo and behold, it does indeed fail to select. If you move the box aroun…
well, time to change to OpenGL Other users will have to step in here, but as far as I can tell the code is solid; and it working in OpenGL for you s…
if I had to guess – and that’s what it would be, a total guess… Direct3D has been guaranteed bluescreen-material on my computers – I’d say the “Use In…
can’t say I can help – it works fine here… 3ds Max 2009, 32bit, SP1 Edit: try switching drivers / playing with driver settings, perhaps
Malkalypse: it occurs when I drag an object, hold it still without letting go (long enough for the function to execute) and then move it again. That…