ZeBoxx2
@zeboxx2
New Member
Joined: Feb 14, 2024
Topics: 7 / Replies: 1402
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RE: Pressing the max exit button

oooh… that’s not a good bug to have, now is it? %) Anyway… the UIAccessor stuff is easypeasy! I wonder if I should try writing a little “dialogOps” …

17 years ago
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RE: Pressing the max exit button

out of sheer morbid curiosity… what are the limitations to quitMax()? 😮 As for the dialog… see the recent thread with some skeleton code: It’s a p…

17 years ago
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RE: how to?

I’m self-taught, the rest of things I hit, I come here… that said, there used to be a great file that came with 3ds Max, “demo.ms”, that went over the…

17 years ago
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RE: converting system.strings to mxs strings

I’m not sure if the string object you’re using is System.String – but regardless, I’m going to guess that the generic <object>.toString() will d…

17 years ago
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RE: how to make a button on a rollout that "only" delete any kind of spline obj

problematic either way are NURBS curves… they’re in the shapes group -and- their superclass is shape… but it’s not a spline shape. Tinson… gotta wond…

17 years ago
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RE: …highlighting an Object in MXS ?

What you’re looking for is the flashNodes function; — highlight (without selecting), objects “GeoSphere02” and “GeoSphere03” flashnodes #($GeoSpher…

17 years ago
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RE: .net spinner?

The following seems to work… <updownthing>.value = dotNetObject “System.Decimal” (dotNetObject “System.Int32” 15) Oh ans for what it’s wor…

17 years ago
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RE: Maxscript that addresses dialogues?

tsk… same titles… On the up side – no, that shouldn’t be a problem. .pressButtonByName doesn’t error out when you press a button that doesn’t exist……

17 years ago
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RE: Maxscript that addresses dialogues?

It should be possible, but you’ll have to check for the details of the dialog that pops up. Here’s the basic skeleton script code you’ll need… fn c…

17 years ago
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RE: Zero face selected and deleted script

excellent – you’re welcome

17 years ago
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RE: Zero face selected and deleted script

something like this… slightly inefficient as it could collect the tiny faces and then delete them all in one go, but it’s a good start %) only works …

17 years ago
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RE: A way to drag and drop materials outside the MatEd

as this thread was referenced from another ( ) How do the methods described here apply to, for example, drag and drop a material from the material e…

17 years ago
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RE: Active X Control

For any of the non-standard 3ds Max UI elements (and some would say ‘all UI elements’), you should look into using .NET controls as later 3ds Max vers…

17 years ago
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RE: PreRender Script on every Frame

Much the same for the Brazils, so no free grins here. It should point to something not being quite ‘correct’ in the third party renderers, but that c…

17 years ago
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RE: PreRender Script on every Frame

Hi Rob Ahh, but thankfully that warning says nothing about #preRenderEval Try the following code… callbacks.removeScripts id:#test myCylinder = …

17 years ago
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