oooh… that’s not a good bug to have, now is it? %) Anyway… the UIAccessor stuff is easypeasy! I wonder if I should try writing a little “dialogOps” …
out of sheer morbid curiosity… what are the limitations to quitMax()? 😮 As for the dialog… see the recent thread with some skeleton code: It’s a p…
I’m self-taught, the rest of things I hit, I come here… that said, there used to be a great file that came with 3ds Max, “demo.ms”, that went over the…
I’m not sure if the string object you’re using is System.String – but regardless, I’m going to guess that the generic <object>.toString() will d…
problematic either way are NURBS curves… they’re in the shapes group -and- their superclass is shape… but it’s not a spline shape. Tinson… gotta wond…
What you’re looking for is the flashNodes function; — highlight (without selecting), objects “GeoSphere02” and “GeoSphere03” flashnodes #($GeoSpher…
The following seems to work… <updownthing>.value = dotNetObject “System.Decimal” (dotNetObject “System.Int32” 15) Oh ans for what it’s wor…
tsk… same titles… On the up side – no, that shouldn’t be a problem. .pressButtonByName doesn’t error out when you press a button that doesn’t exist……
It should be possible, but you’ll have to check for the details of the dialog that pops up. Here’s the basic skeleton script code you’ll need… fn c…
excellent – you’re welcome
something like this… slightly inefficient as it could collect the tiny faces and then delete them all in one go, but it’s a good start %) only works …
as this thread was referenced from another ( ) How do the methods described here apply to, for example, drag and drop a material from the material e…
For any of the non-standard 3ds Max UI elements (and some would say ‘all UI elements’), you should look into using .NET controls as later 3ds Max vers…
Much the same for the Brazils, so no free grins here. It should point to something not being quite ‘correct’ in the third party renderers, but that c…
Hi Rob Ahh, but thankfully that warning says nothing about #preRenderEval Try the following code… callbacks.removeScripts id:#test myCylinder = …