ZeBoxx2
@zeboxx2
New Member
Joined: Feb 14, 2024
Topics: 7 / Replies: 1402
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RE: Manage Viewports in Two Monitors …..

nope – just not going to happen without a rewrite of 3ds Max’s viewport handlers As mentioned before – try stretching it across 2 screens. still pre…

17 years ago
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RE: Manage Viewports in Two Monitors …..

you can actually put the display there using gw.setPos… or anywhere… but it’s still only going to react to mouse interactions in the original viewport…

17 years ago
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RE: Inverse Vertex Color

I’d just ignore all that poly->mesh-> poly craziness and work with the vertex color data correctly. You’re right that it’s odd that there’s no …

17 years ago
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RE: pFLow get selected operator

well, there’s nothing stopping you from doing this per se… although via a slightly different workflow… get the selected node check if it’s a script …

17 years ago
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RE: pFLow get selected operator

I don’t even know how to do it with the legacy editor / older max versions, short of those directly created by myself via newScript(). Sure would be …

17 years ago
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RE: pFLow get selected operator

yeah, I don’t go by the manual too often Used the manual to figure out how on earth to access a particle view (it’s an actual scene node… of sorts… …

17 years ago
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RE: pFLow get selected operator

pView = particleFlow.OpenParticleView() pView.selected $Particle_View:Particle View 01 @ [0.000000,0.000000,0.000000] #($Rotation:Rotation 0Z @ [0.000…

17 years ago
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RE: total scripting neewb needs a hint…

No problem peaceman: modPanel.addModToSelection (VRayDisplacementMod ()) ui:on $.modifiers[#VRayDisplacementMod].texmap = Bitmaptexture [colo…

17 years ago
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RE: total scripting neewb needs a hint…

For the render output filename, you can use: rendoutputfilename = pathConfig.convertPathToUnc rendoutputfilename For point cache modifiers: for o i…

17 years ago
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RE: total scripting neewb needs a hint…

If these are mapped drives that can be directly resolved to their UNC parts from your machine, you can use… for m in (getClassInstances bitmapTextur…

17 years ago
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RE: render out GIF animation

looks like the search terms involved here are indeed far too popular… also, it saddens me that back in the day there used to be 2, maybe 3, tools for …

17 years ago
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RE: render out GIF animation

yeah, I don’t think you can render straight to animated gif. You could download one of many command-line utilities to turn a sequence of images into …

17 years ago
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RE: Material template system?

Can’t share mine, but yes – been there and done that by writing a scripted material plugin that extended a Shell material (it evaluates quickly) and o…

17 years ago
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RE: Scripted Material and TextureMap plugin Question

yes – the ‘problem’ is that they are ‘created’ by the map plugin itself, and script code can’t invoke them on a scripted texture map plugin. Replacin…

17 years ago
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RE: Scripted Material and TextureMap plugin Question

I don’t think you can. Unless the curve you use is very simple (only an end point and start point, no key changes, etc.), you’re going to be stuck. …

17 years ago
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