ZeBoxx2
@zeboxx2
New Member
Joined: Feb 14, 2024
Topics: 7 / Replies: 1402
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RE: Submit to backburner with dependencies

JHN: How english would be such a prettier language, if we could fit in all the nice dutch subtleties… Do you mean… English would become ‘gezelli…

16 years ago
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RE: Submit to backburner with dependencies

#postRender should work, but keep in mind that all of the nodes rendering any bit of the sequence will have #postRender called once done – could check…

16 years ago
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RE: Export animation with MAXScript

whoops. yes Can be any number, btw – animationRange.start / end just correspond to your current animation range’s first and last frames. If you jus…

16 years ago
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RE: Export animation with MAXScript

something like… f = createFile “c:\ emp\\exportfile.txt” startFrame = animationRange.start endFrame = animationRange.end format “frames % ” (end…

16 years ago
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RE: Get and set sub-object selections in a poly_select modifier?

didn’t spot anything myself beyond temporarily adding another modifier just above the one of interest, a modifier of which you -can- get the selection…

16 years ago
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RE: Render time mesh?

there’s probably easier methods (a $.renderMesh, perhaps, but that certainly doesn’t exist | or some secret ‘snapshot as mesh’ option that takes the r…

16 years ago
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RE: How to query scripted custom attribute array

rollouts and their UI elements aren’t really part of the custom attribute data – just of the definition; the UI is entirely for display and user inter…

17 years ago
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RE: Comparing color values

It’s because it’s not actually 124… neither are, but at least one of the two matches regardless formattedPrint c “(color 0 0 124.00001)” formattedP…

17 years ago
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RE: Short cut ….looping modPanel modifiers ?

something like this…? Just hook the appropriate script up to the keyboard shortcuts in the Customize UI menu macroScript modPanelUp category:”modPa…

17 years ago
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RE: Unique object identification?

Might want to review the previous thread on this subject: Looks like inode.handle (not just .handle) may not be unique if you merge/etc. The only w…

17 years ago
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RE: Texturing by normals

alright, we can take this from the top a bit and see where we end up Keep in mind that the blue text below is output from the MaxScript listener – i…

17 years ago
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RE: Texturing by normals

Sorry about that… missed that post. Uhm… I think that bit is referring to vertex colors / vertex illumination values? Whole ‘nother topic… Cas…

17 years ago
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RE: Texturing by normals

Make sure that those three materials are part of a Multi/Sub-Object material that is actually applied to the object. If that is already the case, mak…

17 years ago
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RE: Texturing by normals

Correct. The face would have to use a single material – for example a Blend or Composite material – and use a map/multiple maps to blend between the …

17 years ago
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RE: Texturing by normals

For materials you’ll be looking at material IDs. Material IDs are specified per-face (no blending there)… getting a face’s normal is a single call so…

17 years ago
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