You could increase the resolution of your (bottom) mesh, then it would distort ‘correctly’, except that you’ll have a denser mesh (I’m presuming you w…
yep, that’ll do, too Saw what you did with it in the other thread – cute
davestewart: Can you tell me how those characters fared when included in the file as part of comment blocks? Haven’t used them in comments – so I…
I don’t have the answer to your question, but I’d be wary of including any special characters in your script code – even within a standard codeset. F…
keep in mind that with polies you’ll want to play with polyOp – and note that there’s no .getVertColor and you’ll have to work through the generic .ge…
looks like it uses gw.getViewportDib() ; you could try quietly replacing it, or offering your own snapshot button that uses the alternative… see if th…
is that using gw.getViewportDIB() or using viewport.getViewportDIB()? Not that it seems to matter here… 3ds Max 2009×32 SP1 Software Z-Buffer — te…
Doesn’t that sort of thing trickle down to the node automatically? e.g. simplified: a = Teapot() $Teapot:Teapot01 @ [0.000000,0.000000,0.000000] a.t…
I wouldn’t rely on <object>.material; what if the material you’re checking for is part of a Blend / Multi-sub material? Better – but not perfec…
or purely scripted… or even as one of Bobo’s old tutorials… ( ‘d follow that for basic concepts only – Bobo’s proposing pflow for a reason here )
can’t detect right-click with .NET as the .NET bridge can’t handle what’s involved there, apparently: can’t detect right-click with MXS because mous…
err… I just noticed an error message regarding PhysX in the MaxScript Listener which made me wonder if that came from a script itself… it did (in star…
seeing as it fails to run here (missing module – tried r9 and 2009)… how do you access the plugin? If it’s an object in the scene, you can try select…
if ($ != undefined) do ( — instead of this addmodifier $ (extrude()) — try this addModifier $ (extrude amount:100) )
where ‘here’ means here ( )