I would go with Paul’s recommendation of a Custom Attribute block for the actual storage… that or a Scripted Plugin… depends a bit on what you’re work…
other than “they simply didn’t implement any of that”? Maybe in the next version – would be nice, as hopefully that would mean the scripts opened wi…
in short: no in long: you can format to a file and then open that file into the new editor. This is only useful if you only need an ‘end result’ open…
not sure if this is what you’re referring to, but… For any spinner, you can type in rN (where N can be a positive or -negative number) and it will ad…
do you want to do it with math, or do you want to cheat? if you want to cheat… apply a XForm modifier, rotate its gizmo 45 degrees, counter-rotate th…
animation / scene file – anything that stores the controller ‘as is’ and lets you access that controller at a later time and make a copy of it so you …
Looks like the get* commands return undefined, but that’s probably a bogus value as a result of them not knowing what the identity type is… setting to…
weird – can you share the script(s) / here or in private?
Is the custom material you’re referring to a Scripted Material Plugin that is defined further up in your script? If so – that’s why the class is unde…
the changeHandler is your best bet, then – short of setting up a timer that calls a function which loops over all the materials %)
no callback, but there is a changeHandler. when name meditmaterials[1] changes id:#test do ( print meditmaterials[1].name ) After running that, play…
yikes – yes, if you’re just dealing with error messages, go with a label… or an edittext control… or format to the listener / a messagebox / a new scr…
should be rather simple… global test_floater rollout test_roll_1 “test rollout 1” ( label lbl_test “test rollout 1” ) rollout test_roll_2 “test ro…
just to follow up on select(); if it’s only your own script doing selecting/deselecting you’re worried about, you could work with deselect() and selec…