Correct. The UI elements just sit there and typically do nothing automatically… except for a timer or any .NET control you might have inserted that h…
There’s nothing inside a rollout that’s normally exceuting – except for, say, a timer UI element… closing the dialog/rolloutfloater in which it exists…
out of curiosity – did you get this working to satisfaction?
A pre-render script is only called at the beginning of the sequence, not for each frame. You’d want to look into adding a #preRenderFrame or #preRend…
3ds Max 7? Think you might have to resort to external utilities, then… There doesn’t appear to be a #bridge* in 3ds Max 2009 either. At least from …
true, though proper encryption is still better than scrambling… although scrambling works. Example scrambler… fn findCharCS haystack needle = ( …
ROT13? What were the problems you ran into with the .NET route, specifically?
security of having it within the rollout (via a timer or otherwise) should be fine; I don’t think you can get the source definition of a random rollou…
Might be a bug, might be on purpose for some reason… it’s been there at least since 3ds Max 5. I wouldn’t recommend maxscript’s encryption for anythi…
well, you don’t need a while loop inside the for loop, per se… I do think you’d have to replace the for loop with a while loop, though: i = 1 while …
The scope is fine, but when you say… for theIndex=1 to 10 do You are creating a new local variable for theIndex that exists only for the loop. e.g….
That, too, should work – as long as you adjust those UI control strings in the ‘on open’ event, and don’t hardcode them into the UI code itself. I su…
Can’t inline define rollouts like that… basically when maxscript evaluates your code, it notices the rollout definition, tries to parse it, and sees i…
hehe – whoops(!) Glad it’s solved
Does it tell you the scene node is deleted every time you evaluate the full script – including the initial array declaration? The reason I ask is bec…