Haven’t the foggiest… your code should work, and does work in a .NET Form… just not in the rollout. DataGrid -has- been superceded by DataGridView, so…
I’ve searched high and low for this myself in the past… so hopefully we’re both missing a blatantly obvious page in the help file …but the result of m…
If you’re lucky, you can use… smtp.Credentials = dotNetObject “System.Net.NetworkCredential” “username” “password” If you’re unlucky, you may have…
I don’t use Outlook myself on this machine, but if you want to go through outlook itself then I think you have to install the .NET programming…somethi…
Odd… works here – are you sure you’re feeding it a valid address? email = dotNetObject “System.Net.Mail.MailMessage” email.from = dotNetObject “Syst…
Nope, ‘fraid not… Try out the steps mentioned… Create two boxes side-by-side Apply an Edit Mesh or Edit Poly modifier to the left box Go to the Pol…
your best bet is to poke at a plugin programmer and see if the methods used in the context menu are exposed via the 3ds Max API/SDK at all… and then h…
Great minds and all that You don’t really have to check whether it’s a dotnetcontrol, however – the standard (non-.net) controls will happily work w…
how quaint that it should change name as soon as the rollout’s created as an UI… anyway rollout test “test” ( dotnetcontrol btn_headFK “System.Wind…
correct – it’s just nice to not have downstream code break due to a change in the regex pattern later on bytheby, dave, I think your function is not…
be afraid – be very afraid ( result = #() str = “name \”MaxScript Packager\” name description \”Easily create zipped MaxScript (.mzp) packages\…
the error dialog itself should have some reference to the script that caused the error… otherwise, try checking the MaxScript Listener… it may hold ad…
I thought it was odd you would’ve forgotten that :bowdown: So it should definitely work exactly as one would want it to… …midget35, time to review y…
well if you want 2D coordinates, you’re going to have to specify a device context eventually… JHN is using viewport context, ‘How To … Develop a Vert…
check out the “How To … Develop a Vertex Renderer” topic. There’s -a- function for converting world coordinate point3’s into screen coordinate point2…