nope – renderWidth and renderHeight are part of the parameters that are locked down even before #preRender; can’t animate those for any renderer that …
Because the style for subItem[0] is the same (internally) as for its parent Item; — get initial colors col = lv.items.item[0].subItems.Item[0].back…
subItems inherit the style from the parent item (row) by default. Disable that on the row item; lv.Items.Item[rowIndex].useItemStyleForSubItems = f…
I only have limited experience with the PSD file bits, but are you perhaps just looking for display (openBitmap bitPath) ?
sounds pretty much like a callback function, then… execute isn’t as bad as it is often made out to be… whenever you evaluate a script you’re essentia…
Well that or the variables thing… I think I’d typically prefer the variables approach, even if it’s no longer passing the parameters, exactly. Might …
As per the example code I gave. The only limitation you will have is that you cannot specify a variable number of parameters. You -could- semi-do tha…
Yep – but then how are you going to feed it values other than 10 and 20? the ‘10 20’ is now hardcoded in testC :curious:
whenever you use the function name with arguments, you’re actually calling the function already. You’re not passing a function name + its arguments t…
emesh is short for ‘editable mesh’… i.e. the result you’re currently already getting when using snapshot() or snapshotAsMesh, etc. I don’t think ther…
haha… no, I meant the .NET spinner (UpDown control) vs Max’s spinners. I much, much prefer max’s spinners in terms of visual presentation, input and …
Why not use .NET controls-only? That’ll solve the problem from the get-go? I’ve written a tooltip library for max’s own controls without .NET use (s…
a… fully portable script file that doesn’t leave data on the host machine (to limited extent)? Maybe… most of what you might use this for is somethin…
I don’t think you can set a wireframe display mode per-node as a node property (there’s a ‘display as box’. You could exploit a Standard material’s W…
redrawviews callback will fail in a render, of course – do you need to be able to run that script for each frame in a render as well ?