e.g. plugin simpleMod test name:”test” classID:#(0xc8a0855, 0x44472ea6) version:1 invisible:true ( rollout roll_test “test” ( label lbl_stat “” …
what you could do – at least partially – is detect what object it’s being applied to and change the user interface based on that / put up a warning di…
presumably, you’ll want to use this: “3ds Max Help File”: modPanel.addModToSelection <modifier> [left]Applies a modifier to the curre…
If you -are- going to go with way-of-the-future .NET, abstract the dotnet object… e.g. dno_regexreplace = (dotNetObject “System.Text.RegularExpressi…
MikeOwen: – 1. Get rid of underscores if its at the beginning or end of a string. str = “__Hello____World__” “__Hello____World__” str = tr…
hmm Rob… I don’t think your code actually accounts for what Mike mentioned at the end, though; multiple occurrences? e.g. illegalChars = “*.?|\\” l…
‘fraid not – PiXEL_MoNKeY may pitch in here on how to do that with 3dsmaxcmd (see: ). I don’t think I’ve had any reliable way of setting the file ou…
make sure you commit and save the changes before submitting? if that doesn’t help, try setting the job properties before submitting <netjob>.f…
hmm… the only thing I’ve noticed is that when the objects don’t have a multimaterial assigned that covers the material IDs of the faces, meshop.attach…
‘at time’ is a context… so you’d want to run the commands that you want to run within the context of ‘at time’ as: at time N ( <stuff> )
moreover it’d be more interesting if x and y varied in each loop – don’t often have the need for 5,000,000 times the exact same mult
You can just use the ‘how to write a vertex renderer’ script in the help file as a guide (as per Bobo’s reply to a similar question in ). e.g. (comp…
Use rayMeshGridIntersect() instead? it has a doubleSided option for its intersectRay(). However… if you presumably already have cap faces – then why…
the big bit you’re missing is the checkbutton (un)checking function – good idea to store it somewhere — toggle an UI checkbox’s checked state via…
perhaps the following? – adding a sound file to scene