ZeBoxx2
@zeboxx2
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Joined: Feb 14, 2024
Topics: 7 / Replies: 1402
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RE: Scripted modifier plugin

e.g. plugin simpleMod test name:”test” classID:#(0xc8a0855, 0x44472ea6) version:1 invisible:true ( rollout roll_test “test” ( label lbl_stat “” …

16 years ago
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RE: Scripted modifier plugin

what you could do – at least partially – is detect what object it’s being applied to and change the user interface based on that / put up a warning di…

16 years ago
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RE: Using deletemesh modifier

presumably, you’ll want to use this: “3ds Max Help File”: modPanel.addModToSelection <modifier> [left]Applies a modifier to the curre…

16 years ago
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RE: Identify illegal characters in objects or materials

If you -are- going to go with way-of-the-future .NET, abstract the dotnet object… e.g. dno_regexreplace = (dotNetObject “System.Text.RegularExpressi…

16 years ago
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RE: Identify illegal characters in objects or materials

MikeOwen: – 1. Get rid of underscores if its at the beginning or end of a string. str = “__Hello____World__” “__Hello____World__” str = tr…

16 years ago
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RE: Identify illegal characters in objects or materials

hmm Rob… I don’t think your code actually accounts for what Mike mentioned at the end, though; multiple occurrences? e.g. illegalChars = “*.?|\\” l…

16 years ago
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RE: Controlling Render parameters with Maxscript

‘fraid not – PiXEL_MoNKeY may pitch in here on how to do that with 3dsmaxcmd (see: ). I don’t think I’ve had any reliable way of setting the file ou…

16 years ago
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RE: Controlling Render parameters with Maxscript

make sure you commit and save the changes before submitting? if that doesn’t help, try setting the job properties before submitting <netjob>.f…

16 years ago
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RE: meshop.attach + retain material IDs?

hmm… the only thing I’ve noticed is that when the objects don’t have a multimaterial assigned that covers the material IDs of the faces, meshop.attach…

16 years ago
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RE: Geting transform matrix at time x?

‘at time’ is a context… so you’d want to run the commands that you want to run within the context of ‘at time’ as: at time N ( <stuff> )

16 years ago
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RE: Maxscript vs SDK speed test

moreover it’d be more interesting if x and y varied in each loop – don’t often have the need for 5,000,000 times the exact same mult

16 years ago
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RE: Find faces in camera frustum?

You can just use the ‘how to write a vertex renderer’ script in the help file as a guide (as per Bobo’s reply to a similar question in ). e.g. (comp…

16 years ago
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RE: Need IntersectRayEx Help…

Use rayMeshGridIntersect() instead? it has a doubleSided option for its intersectRay(). However… if you presumably already have cap faces – then why…

16 years ago
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RE: UIAccessor- skinops.loadEnvelope

the big bit you’re missing is the checkbutton (un)checking function – good idea to store it somewhere — toggle an UI checkbox’s checked state via…

16 years ago
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RE: Importing .wav with maxscript?

perhaps the following? – adding a sound file to scene

16 years ago
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