dang there’s gotta be easier ways to do this… maybe making ‘move’ work on whatever the actual active selection is… or making animateVertex work with …
nasersolona: it doesn’t make the points animatable. Any idea of why??? yes – it ends up moving the node, not the control points… sigh anyway – t…
actually, I guess you could mimic a manual animate… — THE BELOW CODE DOES NOT WORK, leaving for posterity to ponder “why not?” — select your FFD…
weird… looks like you can’t “3ds max help file”: [left]The number of control points in a SpaceFFDBox created by MAXScript is always 4x4x4. …
typos aside ( one shouldn’t author scripts in a forum ), yep – that’s the way. You’re not storing the parameter type with your xml? Edit: I thought…
Whereas mine basically just looks at how many objects you have in your selection, and tries to spread a red gradient evenly across all objects, a gree…
you’ve got your logic a wee bit backwards – you need to make sure that you only loop over the number of objects you have selected – instead of the (po…
not directly – an external tool really would likely be the most appropriate method. the other option is to… take your output animation (suggest usi…
well, as per that thread, you could scale the resulting bitmap… or you can adjust the viewport’s TM to counter-stretch the result – in the case of a …
I think there might be – see scriptspot.com . There’s several plugins – from LightMesh to cebas’ old LumaObject – that do similar things (LightMesh c…
eh… it looked promising-ish to me as well, but just finding a download for the thing is a mess. This should have had the link: And it does, but it p…
‘fraid that the standard .NET doesn’t have a one-does-it-all ‘windows explorer’-type control… you’ve basically got two options… A. Grab a (third part…
presuming you can assign it, I think you’d want to try… vr.filter_kernel = Area() ‘Area’ is the classname of the filter, ‘Area()’ actually construct…
well shoot… the darn thing doesn’t respond to LB_SETCURSEL. Or, rather, it does – but with an error response >_< Pressing the down key a few t…
I think what PEN is pondering is this… a = sphere() $Sphere:Sphere01 @ [0.000000,0.000000,0.000000] b = sphere() $Sphere:Sphere02 @ [0.000000,0….