That is correct. The only way to do what you want would be to refine your mesh (e.g. via the Tesselate modifier) and then affect vertices from there….
nope – you would have to refine your mesh (or, in theory, the CPV data – but I’m not sure that actually works)
that is the strangest thing. I even made the callback function global, referenced the buttons directly out of the flipdisplay, and then added that ca…
true, there is no minute:second:millisecond display. Note that I think you typically won’t get millisecond-accurate results anyway; there are always …
just replace the ‘localtime’ with ‘(slidertime as string)’ – should do the trick if you’re already working with time settings set to natural time. th…
going with some of the stuff outlined here: From the other thread, a function to draw up some text at a specified location (supports multiple lines)…
Bobo: shoot. though I can’t blame them, it would seem like a ‘fun’ task for an intern to add some function-published access. PEN: I did ogle a few o…
Maybe in 2010? Now that it’s announced, maybe that sort of thing can be divulged
yeah, I tried to come up with a smaller hack like using UIAccessor and dotNet to direct the mouse cursor over the intended object by continually scrol…
according to the help file: “3ds Max MaxScript Help”: There is no way to set the Deflector object using MAXScript. And it seems it’s right…
if you want to do it -exactly- like max, look into ‘uniqueName’. That will generate a unique object name based on the first index available. So if y…
sounds like a relatively clean solution to me – didn’t know you could still operate the meshes with control pressed
ouch… wrong type of timer That code will essentially halt all 3ds Max operations until your loop is done; a synchronous timer. You’ll want an async…
Hmm… the only thing I can think of is performing your code in a delayed fashion. I.e. in your when handler, start a small timer that triggers after – …
well the scene explorer will call your function, if specified, to do any of the actual value getting/setting – so if the user enters something incorre…