ZeBoxx2
@zeboxx2
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Joined: Feb 14, 2024
Topics: 7 / Replies: 1402
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RE: Barycentric point

That is correct. The only way to do what you want would be to refine your mesh (e.g. via the Tesselate modifier) and then affect vertices from there….

16 years ago
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RE: Barycentric point

nope – you would have to refine your mesh (or, in theory, the CPV data – but I’m not sure that actually works)

16 years ago
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RE: DotNet EventHandler Scope

that is the strangest thing. I even made the callback function global, referenced the buttons directly out of the flipdisplay, and then added that ca…

16 years ago
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RE: Anyone has a script to share which would show time in seconds the way as is polycount

true, there is no minute:second:millisecond display. Note that I think you typically won’t get millisecond-accurate results anyway; there are always …

16 years ago
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RE: Anyone has a script to share which would show time in seconds the way as is polycount

just replace the ‘localtime’ with ‘(slidertime as string)’ – should do the trick if you’re already working with time settings set to natural time. th…

16 years ago
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RE: Anyone has a script to share which would show time in seconds the way as is polycount

going with some of the stuff outlined here: From the other thread, a function to draw up some text at a specified location (supports multiple lines)…

16 years ago
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RE: U Deflector

Bobo: shoot. though I can’t blame them, it would seem like a ‘fun’ task for an intern to add some function-published access. PEN: I did ogle a few o…

16 years ago
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RE: U Deflector

Maybe in 2010? Now that it’s announced, maybe that sort of thing can be divulged

16 years ago
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RE: U Deflector

yeah, I tried to come up with a smaller hack like using UIAccessor and dotNet to direct the mouse cursor over the intended object by continually scrol…

16 years ago
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RE: U Deflector

according to the help file: “3ds Max MaxScript Help”: There is no way to set the Deflector object using MAXScript. And it seems it’s right…

16 years ago
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RE: Incremental string Names

if you want to do it -exactly- like max, look into ‘uniqueName’. That will generate a unique object name based on the first index available. So if y…

16 years ago
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RE: Detecting whether change handlers is triggered by undo/redo

sounds like a relatively clean solution to me – didn’t know you could still operate the meshes with control pressed

16 years ago
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RE: Detecting whether change handlers is triggered by undo/redo

ouch… wrong type of timer That code will essentially halt all 3ds Max operations until your loop is done; a synchronous timer. You’ll want an async…

16 years ago
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RE: Detecting whether change handlers is triggered by undo/redo

Hmm… the only thing I can think of is performing your code in a delayed fashion. I.e. in your when handler, start a small timer that triggers after – …

16 years ago
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RE: how can I add combo box to the scene explorer?

well the scene explorer will call your function, if specified, to do any of the actual value getting/setting – so if the user enters something incorre…

16 years ago
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