for the record: the answer was 42
for other things for which there are no explicit callbacks, but you -can- access the information in an easy and fast manner, you could use a timer. I…
look into the “Change Handlers and When Constructs” topic i.e. “when transform $object changes id:#test do ( )”
you would have to create a dynamic UI… you can either… A. Use maxscript UI elements in which case you’ll have to either… A.a Build the rollout, as a …
well, as per the previous thread – – you can’t prevent a modifier from being added. The only thing you can do is delete it after it has been added. …
they have an inverse square decay set up by default, yes – nothing you can’t do with regular ol’ lights as for the lat/long bit – that was just me mu…
had to try photometric lights are just glorified regular ol’ lights anyway. the temperature control is just a filter on top of a regular color, the…
oie… too early for UIaccessor stuff… completely non-cleaned-up (mm, globals) and non-commented, but should do as the function name advertises… gl…
uiaccessor? runs
nope – didn’t miss anything obvious. The only thing you need to know is that when you -set- .includeList = #(<nodes>), the mode switches to inc…
do you want the proper length/width/height, or just the bounding box ($.max – $.min)?
nope – no can do. Closest thing to an alternative is to construct a semi-transparent plane that is aligned to view.
you do need the SDK for the latter bit; “Your best bet is still going to be […] writing a full texture plugin.”
the bitmap thing – check the help file for getPixels and setPixels The other bit – yep, would require the max SDK. This forum section covers the 3ds…
You could write a render effect that writes colored pixels to the rendered image based on the object, its UV coordinates, etc. That’s gonna be slow, …