well, don’t commit suicide just yet… but keep in mind there’s some things you can and some things you can’t do in a preRender script. I’d tell you th…
as far as * goes, it’s the dereferencing operator, otherwise you’re just left with another reference, while you need the value of it. Basically the w…
The examples are a bit flawed… when you run… Test = $.rotation Test will now contain the rotation value of the selection (bad idea to use $, btw, as…
The basic usage example is: animateVertex FFD_modifier #all — to make sure all points can be accessed selectedControlPoints = getSelectedCPs FFD_mo…
magicm: Or, open 3dsmax.exe in a hex editor, go to byte offset 4815162 and change the value to 42 what… you can’t present a .NET function for th…
here’s a function to get the currently selected control points; not sure what you want to do with it, but anyway… — usage: — <array>getSe…
magicm: Also, the points can only be accessed/changed (position only) after they have been animated manually Although ‘position only’ is correct,…
cool – glad to be of assistance as for the first one – correct… that’s why in the example it’s a rollout defined outside of the scope of the scripte…
you might be able to use subRollouts? can’t say I’ve tried, but that should give you a control in which you can add/remove other rollouts. Won’t fit…
ah! that would do it, yes – glad you resolved it
what are the coordinates for two of the curves that seem to fail for you? I had a quick test with your function, and it seems to be okay, too… newS…
in addition to what Gravey said… are you quite sure the problem is with addAndWeld? The following should create a ‘Cylinder’: a = circle pos:[0,0,…
try… refs.dependents <controller> e.g. refs.dependents $.position.y_position.controller That should return an array of all things that depen…
not sure if the type of duplicate faces you’re referring to are supported, but… and based on that… This is an alteration of Borislav Petrov’s exc…
oh Bobo, you tease.