ZeBoxx2
@zeboxx2
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Joined: Feb 14, 2024
Topics: 7 / Replies: 1402
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RE: a faster way for finding tiled UV's?

Just to smack myself in the head some… Don’t use the contains / Box2 method. It’s based on integers and will happily tell you that [-0.9,0.5] lays h…

16 years ago
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RE: a faster way for finding tiled UV's?

yeah, YMMV with the continue/exit type calls – it’d do better on high-count meshes, and where the found verts are early in line, than on low-count mes…

16 years ago
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RE: a faster way for finding tiled UV's?

Faster UV coords check: Have a peek at “contains <box2> <point2>”. Construct a simple Box2 once (’(Box2 0 0 1 1)’, I think), then test th…

16 years ago
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RE: controlling reactor settings

prismatic isn’t a modifier, is it? 😮 in addition, you’re not calling your function anywhere after the spinners are changed; you’re only changing the…

16 years ago
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RE: is there a way to select cloth groups via script??

GMS-575: at first it didn’t work but then i figured out that the command panel has to be docked to the main toolbar. is there a way to get the scrip…

16 years ago
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RE: is there a way to select cloth groups via script??

hmmm… Cloth mod could use with some exposure, looks like… there’s not even a proper way to get a list of the group names (have to enumarate getPropNam…

16 years ago
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RE: is there a way to select cloth groups via script??

I’m not too familiar with Cloth, but do you just want to collect all objects that have 1 (or more) Cloth modifiers applied? — modifier centric clot…

16 years ago
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RE: Boolean Script?

Well you could try ‘intersects objectA objectB’ to check if the bounding boxes of the two objects intersect and, if they do, perform a boolean then (a…

16 years ago
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RE: Boolean Script?

it is possible… either via the old-style booleaning methods: objectA + objectB — boolean union between the two objects objectA – objectB — boolea…

16 years ago
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RE: unbiased center of a point cloud

Wouldn’t that be the same as taking the center of the bounding box of the point cloud? That tends to be incorrect in a different manner. It’s a bit …

16 years ago
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RE: Render depth WITHOUT Anti-aliasing?

just a minor, but important, correction – “channels:zDepth” should be “channels:#(#zDepth”); see also the “Controlling the renderer” topic which detai…

16 years ago
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RE: Render depth WITHOUT Anti-aliasing?

alright… add “channels:#(#zDepth)” to your render() call. Take the result of that render call, and use getChannelAsMask or getChannel functions to ge…

16 years ago
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RE: Render depth WITHOUT Anti-aliasing?

just grab the z-buffer data (gbuffers) then? if you don’t need to do this programmatically, have a peek at the File Output render effect – that can w…

16 years ago
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RE: Getting all of the bitmapTextures in a certain material?

also have a peek at the “Material Common Properties, Operators, and Methods” topic near the bottom at the functions added since 3ds Max 6 – there’s fu…

16 years ago
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RE: Simple Script help

But doesn’t It makes me wonder if you’ve tried Piflik: At least I found ‘prefix’ in the MaxScript Reference under ‘Node Common Properties’ s…

16 years ago
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