Just to smack myself in the head some… Don’t use the contains / Box2 method. It’s based on integers and will happily tell you that [-0.9,0.5] lays h…
yeah, YMMV with the continue/exit type calls – it’d do better on high-count meshes, and where the found verts are early in line, than on low-count mes…
Faster UV coords check: Have a peek at “contains <box2> <point2>”. Construct a simple Box2 once (’(Box2 0 0 1 1)’, I think), then test th…
prismatic isn’t a modifier, is it? 😮 in addition, you’re not calling your function anywhere after the spinners are changed; you’re only changing the…
GMS-575: at first it didn’t work but then i figured out that the command panel has to be docked to the main toolbar. is there a way to get the scrip…
hmmm… Cloth mod could use with some exposure, looks like… there’s not even a proper way to get a list of the group names (have to enumarate getPropNam…
I’m not too familiar with Cloth, but do you just want to collect all objects that have 1 (or more) Cloth modifiers applied? — modifier centric clot…
Well you could try ‘intersects objectA objectB’ to check if the bounding boxes of the two objects intersect and, if they do, perform a boolean then (a…
it is possible… either via the old-style booleaning methods: objectA + objectB — boolean union between the two objects objectA – objectB — boolea…
Wouldn’t that be the same as taking the center of the bounding box of the point cloud? That tends to be incorrect in a different manner. It’s a bit …
just a minor, but important, correction – “channels:zDepth” should be “channels:#(#zDepth”); see also the “Controlling the renderer” topic which detai…
alright… add “channels:#(#zDepth)” to your render() call. Take the result of that render call, and use getChannelAsMask or getChannel functions to ge…
just grab the z-buffer data (gbuffers) then? if you don’t need to do this programmatically, have a peek at the File Output render effect – that can w…
also have a peek at the “Material Common Properties, Operators, and Methods” topic near the bottom at the functions added since 3ds Max 6 – there’s fu…
But doesn’t It makes me wonder if you’ve tried Piflik: At least I found ‘prefix’ in the MaxScript Reference under ‘Node Common Properties’ s…