ZeBoxx2
@zeboxx2
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Joined: Feb 14, 2024
Topics: 7 / Replies: 1402
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RE: callback REALLY BIG bug?????

are you sure there’s nothing else running in the background that may cause the callback to be triggered? callbacks.removescripts id:#test myCam = fr…

16 years ago
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RE: indentifyng if a callback actualy is active

For what it’s worth, there’s no easy way to check. You could call callbacks.show(), grab the Listener windowstream, convert to a stringstream, parse …

16 years ago
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RE: User interface questions (SDK)

sure: DevTV: An Introduction to the 3ds Max SDK Into The Vortex: A Whirlwind Guide to the 3ds Max SDK (1h, 20min) Remember, you’ll need an …

16 years ago
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RE: User interface questions (SDK)

semi on-topic… On ADN, there’s a new video that is an introduction to the SDK that might be of interest. I realize not everybody is on ADN (and I do…

16 years ago
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RE: my first scripted tool may you try it!

Heya, Don’t be let down by the lack of responses – keep in mind that the overall nature of this forum section is more for getting help than for demon…

16 years ago
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RE: Access to collapse utility

ahhh… -that’s- what the problem is 😮 ouch. Okay, then… yep, use the functionality provided above… probably not as efficient as proper code would ha…

16 years ago
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RE: Access to collapse utility

I still think there’s a proper code route, but I can’t find a thing. Have you been using the standard Attach() function – and if so, have you conside…

16 years ago
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RE: Access to collapse utility

should be some equivalent in code somewhere… but here’s how you could access it via UI commands: — open the Collapse utility UtilityPanel.OpenUtili…

16 years ago
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RE: Garbage Collection Bug?

Not sure about that, but a hotfix for 2010 – – seems to include something that might be related. Parameter Wiring When Resetting a Scene Parameter,…

16 years ago
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RE: Garbage Collection Bug?

haven’t the foggiest if / to what extent it would be related, really. This seems like a rather odd thing to have gone unnoticed for this long so eith…

16 years ago
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RE: Garbage Collection Bug?

hrm… That whole two-way wiring seems horribly crashy in general. Anyway… here’s a workaround to your specific problem, but you’re not going to like i…

16 years ago
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RE: Garbage Collection Bug?

you’re lucky… when I try, once in a while, it just right-out crashes (Max 9 and Max 2009, 32bit). whoops?

16 years ago
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RE: Scripting issue with Screen coordinates and dialog

The help file states: Get or set the active view screen-to-world transform matrix for non-orthographic (perspective and isometric user views) view…

16 years ago
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RE: Scripting issue with Screen coordinates and dialog

what keyboard shortcuts are you using, exactly? I tested with, e.g. macroScript Macro4 category:”DragAndDrop” toolTip:”” ( rollout roll_test “te…

16 years ago
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RE: Scripting issue with Screen coordinates and dialog

not sure why ‘screen’ behaves the way it does… this should get you what you want, at least… in coordsys (inverse (getViewTM())) ( move $ [00,00,10] …

16 years ago
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