Aren’t they unique by design? (blue lines are result in listener, green are comments) — create a custom attribute block myAttributes = attributes …
you’d think
Get the vertex position / face center position / position on the face using the usual mesh/poly operations (where applicable), move the object in ques…
alas – those commands aren’t undoable, looks like; even if you type them in the MaxScript Listener, no “Undo MaxScript” entry is generated.
well, let’s say you’ve got the data in two arrays… one for the time and another for the value: timeData = #(0,100,150,230,300,340,390,480,560,650) -…
okay, so you don’t need any realtime input or dynamics simulation at all… You basically have data, and timestamps for that data, and you want to appl…
not 100% sure, but are you talking about soft body dynamics there? 😮
Best approach might be to actually interface with the Motion Capture utility – that will capture data input from devices like joysticks, in realtimer….
confirmed – took a good couple of runs, but indeed it sometimes fails to get back to the state it was in before maybe changing the viewport layout di…
could be… I do have a pretty slow machine – have you tried inserting a ‘sleep 0.1’ or so ?
(Hi Dubbie!) Can’t say that it does… have you tried putting messageboxes just after the maximize commands to see what the state is at that point, and…
this all sounds familiar somehow… didn’t we (not sure if it was you) conclude that you’d have to switch layouts, change view, switch back… and that i…
doesn’t look like it… you’d have to either… A. switch the active viewport to the viewport of interested, then call render without any camera parameter…
seeing as it’s a two-way connection, I’m wondering if you’re running into this potential generic bug: – Garbage Collection Bug?
JHaywood: Great information. Thanks. I’ve run into each of those problems myself. Annoying, aren’t they? :\ JHaywood: required a small…