DOSCommand ? That will wait for the application to exit and returns the exit code ( error level ) of the app.
okay, so you want to split up the rollout “CUBE”, which currently has the three groups “Site restrictions”, “Building restrictions” and “Generate Alte…
I’m guessing the answer is ‘yes’, but you’ll have to elaborate on what you’re trying to do
Have a peek at the documentation for ‘mapScreenToWorldRay’, ‘mapScreenToView’ and ‘mapScreenToCP’.
No prob – glad it worked out for you, and I hope you had a good holiday
Yep Wheiraucher: I searched the manual about this UIAccessor thing, and it looked pretty confusing. Any idea how to use it to get the render …
might help if I didn’t forget to attach… let’s try again
Ah – I only just submitted them… they may have to go through a review process that isn’t quite explained on the pages… sorry about that. I suspect it…
That snippet basically just sets up some callback handlers that print out the callback name. I’ve been using something similar with prettymuch all th…
use the standard callbacks, rather than the render scene dialog scripts; callbacks.addScript #preRender “format \”#prerender \”; print (callbacks.no…
should be fairly simple – sounds like you want to figure it out yourself, so I won’t toss up code in here… but if you get stuck, just drop a reply and…
You could register a dialog as a viewport dialog… then just stick a bit bitmap control in that dialog. Is that more-or-less the sort of thing you’d b…
you’d have to wrangle parameter <> UI linking manually if you want to use sub-rollouts. Might be easier to just add multiple rollouts and roll …
you can’t put a rollout inside another rollout like that. you’ll have to use subRollouts ( see the help file )
ah! er. hmmm… Well you can’t have unique -parameters- in the custom attribute block across instanced objects. So you’d have to work with, as you me…