nah – it seems to impose the restriction that whatever is in the buffer has a file associated with it… even if modifying the buffer doesn’t modify the…
oh I just setPixels() to a highres bitmap’s buffer to create my own maps
Paul – did you ever find the cause of this? Just ran into the same error (but ‘system exception’ tends to cover a lot of ground) – not using a script…
AlpineMan: Take this script and place three copies of it in the following locations: What do you get for Max 2010 ? I placed it in a few places a…
I just tried with the Tower example in the SimpleObject scripted plugin section; no issues with loading that from plugin folders on startup (i.e. plac…
I don’t suppose there’s more details to these ‘unknown errors’? 😮
nope – just a single face… you should be able to adjust . In fn alignViewportToFace , change if selectedFaces.count != 1 to if selectedFaces.count …
something similar to AlignViewToFace and such? Edit: the ‘and such’:
MarcoBrunetta: Would you care to elaborate on the ” meditmaterials[2] = (args.data.getData “MXS_dotNet.DotNetMXSValue+DotNetMXSValue_proxy”).value “…
uhhh… Heineken? runs You might want to pass the actual material rather than a variable name and the like? Though the effect is rather similar as the…
looks great – though rewriting the entire medit I think disqualifies you from the case of beer An integrated treeview is awesome, for sure. Having b…
Ahhh, that… yeah, I’m just not seeing how .NET is going to help, sadly But! Good luck to ye – if you do crack it, I’ll buy you a case of beer… or… …
short of not including #incNone and allowing the user to clear via ctrl/shift/alt-click or a right-click(+popup menu) option? …no. Doesn’t seem to b…
if you are familiar with transformation matrices from other applications, then you can apply much the same knowledge in 3ds Max. You can get / set an…
you’re not just thinking of the Skew modifier, I take it?