Hi, yes, I know the class diagram, but I meant how to change the colors ?
WoW !!! Really interesting, thx a lot LoneRobot, On a side note, how do you make these nifty images describing your classes ?
Many thanks for taking the time to wrtite this. Very usefull,
WOW !!! Thx Richard, your script is a killer Very impressive ! This will definitevely get me going (now to understand how it works …) Thank you very…
Thanks Marco, Yes, you are clear, but the part i’m interested in is : ‘Then I read the desired material ’ say I have a checker in the diffuse slot the…
Hi, Thx for the pointers. Maybe i wasn’t clear enough. I know how to build and populate a treeview. My question was more on the material side than th…
Hi, I think you could select everything, and use $.min and $.max to get the sceneExtents something like: ( Allobjs=for o in objects collect o — co…
Hi, Any special reason to use wire parameters ? I’d use the ‘on <var> set val do …” paramblock handler sphere() $sphere01.material = standar…
Hi, Also, you should post it here as an attachment instead of rapidshare…
Hi, You could create an index array based on the 1st array sort something like: MyArray= #(#(“John”,”Paul”,”Sam”,”Andy”),#(1,2,3,4),#(true,true,fa…
Hi Garbage collection is used for cleaning up memory (RAM) that Max uses internally. a maxscript function: gc() is used just for that Working with bi…
Hi, What you are looking for is the matchpattern function. Look it up the maxscript help if matchpattern o.name pattern:”*LP*” do (…something…)
Hi, try this: ( Objs = for o in objects collect o for o in Objs do ( if o.name == “Layer:Level 13” do ( o.material = meditMaterials[1] ConvertTo…
Hi, This is kind of complicated to do. either you can do the operation and implement an undo system or you can use gw commands to ‘draw’ on the mesh. …