You bet They are still Good ! I still have the script version of UnwrapTools !! (cause no max 9 plugin version) And PSD pAth unwrapper is also working…
You could use channel info to copy the vertex channel to a new channel, then copy the uv channel to vertex channel, then use standard poly tools to ed…
Hi, what kikialex said is right : mod1.unwrap.GetFalloffDist() returns -1 when editor is closed. I am really curious as to why you are trying this…
Hi, Try this: select all the objects you want, and evaluate the script note: this will convert the object to Editable_Poly ! ( — create the See th…
Hi, sorry for the late answer… In case anyone still needs it, I have attached the Max9-32 version
Hi, This file is for Max9 (32 bit) only my guess is that you are using another version of max.
Have you checked the .mtl file ? Open them With a text editor and make sure the path for the files are correct !
Hi, Another way could be to use the getClassInstances fn ie: maps = getClassInstances bitmaptexture for m in maps do ( if not doesFileExist m.fi…
Hi, windows in MAX can be closed with ALT-F4 (they must have focus) else if you want a toggle button like the Material editor, you need to code a ‘on…
Haaaa ! thx so much, dutch_delight This is really great !
either ways… open or closed, still no acces to selectionSets…
I don’t understand the question. I am trying to access subobject level selectionsets via Maxscript on an editable_poly baseobject. Although the UI le…
Hi, rotate $ [90,0,0] wil rotate the selection 90° in X don’t understand read up the MaxScript reference, that is the Best ressource you will ever f…