Artur: It’s the worst way because of the speed. It’s very slow because of getPixels and setPixels etc… Pete: I didn’t knew FreeimageNet library. That…
I think you have to use DirectX Managed (no longer supported now) or XNA to load a DDS bitmap and get it as a .NET bitmap object.
Hi, Do you want to develop a texturemap plugin ? They are very hard to develop and limited as you’ve seen… Have you looked at using bitmap pager or …
Hi Nicolas, There’s a TabControl for MAXScript that was developed by Rezn8 studio that is way better than the .NET Form TabControl. It’s very powerfu…
Hi, Modifiers plugins are the most difficult plugins to develop with the SDK of 3ds Max… Utility plugins are the easiest. These 2 types are the most …
That looks very interesting and promising, The .NET framework and GDI+ classes are very powerful. But Marshalling and doing heavy bitmap stuff direct…
Thanks, I will try to add multi-selection edition over node objects of the same type. I think that would be very powerfull because it’s not really al…
Hi all, That looks interesting Dave. As many dotNet mascripters are there, here is a script also using a PropertyGrid that let the user select a nod…
You have to use a function with two parameters as event handler for the NodeEventCallback system. These parameters give informations about the event. …
C++ is faster than MAXScript and C# for sure. But it’s faster to develop in MAXScript than in C++… So you have to choose depending on the complexity a…
Thanks Pete, I’ll take a look at this PropertyTest Utility sample.
Hi Pete, I’ll see what’s possible to do. I’m now working in a 3D CGI studio (as you can see the change in my profile) so I’m very busy but I’ll let y…
Hi, I will try to create a MAXScript extension in C++ with the SDK to do that stuff if you are interested (thumbnailUtils.dlx would be a good name I …
About WPF, I was able to use them in Max in a simple utility plugin with a ElementHost in a Windows Form.
That looks very good Pete! Yes, .NET custom controls are powerful and easy to develop. We can now create very good user interfaces with them and impr…