Hi Pixeiro, Nobody can help you on lamrug forum ? dlanier develops mental ray shaders for Max, maybe he could know how to do that. I think that “fil…
Hi Andreas, Maybe this script can help you : This script store objects in a clipboard library. There’s some others interesting MAXScript in this bl…
Hi, Also, are you sure your code is executed ? Where is the EnableBlocks() function called ? It must be in the WindowProc like this : RESULT CALLBAC…
Yes, can you upload your code ?
Hi, We set true/false wether we want to enable/disable the control. We set 0 (understand NULL) when the parameter is not used. SendMessage(hWndCtrl,…
Hi, You can try: SendMessage(hWndCtrl, WM_ENABLE, false, 0); Get a look at and . You can also look at some plugins samples using win32 user interf…
Hi Eric, Many Max developers are facing memory problems when recompiling plugins for 3ds Max 9. When having this kind of problem, the first thing to …
Hi, I think ou can only drag and drop materials to objects in viewport.
Hi Jonathan, It’s my own code. I’ve coded it for you :). Moreover filterString is a very handy method when parsing strings.
Hi Jonathan, I think that the best solution is to use filterString method in string class like this : parsedLine = “(320 -192 448) (0 -192 448) (0 -…
Hi, I found it in the Visual Studio 2005 Documentation Help at “WindowsPrincipal” class members reference (short example in constructor). Also in “H…
Hi, Try this : — Get current identity WindowsIdentity = dotNetClass “System.Security.Principal.WindowsIdentity” CurrentIdentity = WindowsIdentity.G…
This is not possible. You need to compile C# code and call the resulting assembly in MAXScript.
Hi, I think your problem comes from the fact that your custom material is using your effect shader as a standard material ; 3ds Max doesn’t provide t…
I don’t know a single person that has worked with the SDK in the last 5 years who hasn’t said it’s terrible. Maxscript on the other hand continues to …