Hi, You can use the wrapper of the .NET ListView written by Chris Johnson in stdplugs\stdscripts : NET_ListViewWrapper.ms With this wrapper you can …
Hi Georg, Max SDK is very large and not easy to understand. It’s still maintained but going old and heavy. Before entering the wonderful world of Ma…
Yes, we don’t need it anymore (I’ve never used it). It’s now in the Deprecated topics of the SDK Documentation…
Oups… There was an error with the forum.
Zbuffer: Hi ! ypuech, could you please elaborate on that ? When you try building a Max 8 plugin with VS 2005 you’ll get some compile …
This is false. You can build Max 8 plugins with Visual Studio 2005 but this is not recommended by Autodesk… I had no problem doing that. You have just…
Hi, It’s not possible to resize max viewport in MAXScript or with the SDK. I think one solution is to resize the bitmap result from the rendering.
Hi, If you want to get all the bitmaps filename used in a DirectX Shader, you can try : — Loop over scene materials for mtl in sceneMaterials do …
Hi, I think it will NEVER be possible to write Max plugins in C# because its architecture is too old. They’ve just added dotNet bridge to MAXScript b…
0.1 % of C Do you know “volatile” keyword ? What are your understanding level of C language ? Do you know program flow statements (if, else etc.),…
Hi Gibbz, In fact there’s only a few resources about 3ds Max SDK programming availables. You can find some articles on Gamasutra and the only book co…
Hi suvakas, getTVert mesh index : Return UVW coordinates at index in mesh getMapVert mesh mapChannel index : Return specific mapChannelvertex coordi…
Hi, It looks like a C++ custom control. It’s not referenced in the MAXScript and SDK help. It seems that it comes from a third party plugin. So, you …
Hi, I will take a look at this problem this evening (I’ve not 3ds Max on the PC I am this afternoon).
Hi, Thanks for the explanation. Do you want to manipulate a matrix or a vector ? It’s a bit confusing. Matrix can be coded like that (I’ve never te…