The dotNet bridge was developed by Larry Minton. It’s not a form of reflection but a real wrapper. You can look at the sources at maxsdk\samples\maxsc…
In fact, most of the times you can access the classes of .NET 3. But you can’t use them because for example dotNet bridge was designed for .NET Forms,…
Max (even 2008) doesn’t handle .NET Framework 3 and the presentation framework (System.Windows.Input.Mouse is WPF). I used WPF (in fact a .NET 3.0 For…
TheIvIaxx: you say that like it’s a bad thing I know that I have to learn Python to improve my skills because as I want to work in a real 3D pro…
Thanks Eric and Paul. If I understand, the goal of this DLX is to baccess Python modules in MAXScript like the dotNet wrapper that allow the use of .N…
Being able to use Python inside Max is a great new stuff and will make me learn Python much faster! ehulser: If anyone has a mirror, I can ema…
It looks like it’s a dependency problem. Maybe CUDA needs some dlls or resources to be copied to 3dsmax executable directory.
To create a material library file you can look at “MaterialLibrary Values” in the MAXScript Reference. It’s also possible to create a zip archive usin…
If you want to use “Batch It Max” developed by Paul Neale, you can perform the operation on each Max file processed by the script as coded by ZBuffer:…
I think you can take a look at Paul Neale’s “Batch It Max” :
I didn’t know this imgTag control. It seems powerful. About the mouse control, I think it would not be so difficult to create a .NET custom control v…
It’s a cool control. I tried to use it in a rollout as a dotNetControl but I didn’t succeed. Does this control is a regular .NET custom control or jus…
You can use print() or format() functions to output data and informations of your code in the listener.
There are Nodes property that contains all the child nodes of a TreeNode. And you can get the next node at the same level just using NextNode property…
For example, use a boolean flag to stop the infinite loop when you’ve already updated the parent node checked state.