I will reply in Matan’s name as I was the one who insisted on getting it encrypted in the first place. All of the points against releasing it free wer…
I work with you daily and still you always surprise me with something new
try looking at its appdata (the camera`s appdata) maybe it has data in it
then add a part for the script to save the camera out and delete it before the new import. I am not in front of max and talking about workarounds tha…
my first impression is that the maya`s y up coordinates get rotated by linking to the fbxroot and transforming it instead of realy changing the coordi…
man it is sweet I would add an option to break it into groups by hierarchy or skin etc` so that it would be more production worthy but it is so cool…
so ofer does it mean you are ready to work (join us)? we might use another scripter its getting busy
Hey ofer I thought you wanted to leave the 3d arena, I liked it!! very well done.
you can read rgba data from the textures and even from a XYZ procedural map. search the board it was discussed lately and the graet bobo gave an exa…
it is quite different in pc2, works great here, the only problem is having to render scenes with grass and 5 furry characters in layers
well I am not sure what youre doing, were using point cache 2 but we record the stuff in the animation files and setup it back to our render files so…
added progress bar with cancel option thanks to ofer_z on the cancel loop thread added face limit to the accuracy function by the target object’s fac…
added rotational align
added a simple filter function to prevent selecting non geometry type of objects