yoni-cohen
@yoni-cohen
New Member
Joined: Feb 15, 2024
Topics: 2 / Replies: 17
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RE: Free But Encrypted

I will reply in Matan’s name as I was the one who insisted on getting it encrypted in the first place. All of the points against releasing it free wer…

14 years ago
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RE: Svn?

we’ve implemented GIT for our development needs and other then a few glitches here and there it really works well. They’ve actually connected it into …

15 years ago
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RE: MXS Viewport

I work with you daily and still you always surprise me with something new

16 years ago
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RE: fbx weirdness!

try looking at its appdata (the camera`s appdata) maybe it has data in it

19 years ago
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RE: fbx weirdness!

then add a part for the script to save the camera out and delete it before the new import. I am not in front of max and talking about workarounds tha…

19 years ago
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RE: fbx weirdness!

my first impression is that the maya`s y up coordinates get rotated by linking to the fbxroot and transforming it instead of realy changing the coordi…

19 years ago
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RE: CgTalk Maxscript Challenge 006: "Object Photo Album"

man it is sweet I would add an option to break it into groups by hierarchy or skin etc` so that it would be more production worthy but it is so cool…

19 years ago
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RE: CgTalk Maxscript Challenge 006: "Object Photo Album"

so ofer does it mean you are ready to work (join us)? we might use another scripter its getting busy

19 years ago
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RE: CgTalk Maxscript Challenge 006: "Object Photo Album"

Hey ofer I thought you wanted to leave the 3d arena, I liked it!! very well done.

19 years ago
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RE: Luminance

you can read rgba data from the textures and even from a XYZ procedural map. search the board it was discussed lately and the graet bobo gave an exa…

19 years ago
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RE: 'refreshing' point cache after changing cache file via script

it is quite different in pc2, works great here, the only problem is having to render scenes with grass and 5 furry characters in layers

20 years ago
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RE: 'refreshing' point cache after changing cache file via script

well I am not sure what youre doing, were using point cache 2 but we record the stuff in the animation files and setup it back to our render files so…

20 years ago
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RE: animated align to mesh

added progress bar with cancel option thanks to ofer_z on the cancel loop thread added face limit to the accuracy function by the target object’s fac…

20 years ago
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RE: animated align to mesh

added rotational align

20 years ago
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RE: animated align to mesh

added a simple filter function to prevent selecting non geometry type of objects

20 years ago
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