Hi, The problem is that you don’t use the right coordinates for you needs… Here you should be using mouse.screenpos instead of mouse.pos. mouse.pos g…
If you don’t necessarly need it to be a real button you could maybe use an imgTag that display an image with alpha? The imgTag supports various mouse…
Always interesting to read other’s opinions/experiences on coding standards. When I started to get into maxscript in 2005 with no programming kn…
Your multiListBox items are actually cleared at this point. All you need to do to visually clear the list is to give your multiListBox “thisMultiList”…
Thats great! It works very well. That’s because it is the last bone in the chain and it has no children. That is what I was thinking, just not knowi…
I really appreciate your help. It works like a champ now! And as a result, my script is much more simplified compared to what I had at the begining. …
Ok, this goes over my expectations. It looks cleaner than my way of doing it. That maxOps.CloneNodes thing is new to me, I have never used it. A bit…
Sorry for the confusion. I did not specified that the Bones I’ve used was from a test scene… my fault. The script will be used on a lot of different b…
Almost there! Your solution do creates the Ik solvers, which is good. The only thing is that the hierarchy of the new bones chain is reversed like th…
Thanks for your reply PolyTools3D. Your code work just fine as is, but if I use the same in my script it still don’t create any Ik solver. So maybe i…
Correct me if I’m wrong, but I think you will always have a jump in your rotations using an expose transform helper for the exact reason you just ment…