xcx
@xcx
New Member
Joined: Feb 15, 2024
Topics: 21 / Replies: 50
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RE: Bones size

$.length Would be what I normally use, but (ofcourse there was but) that wount work with node what class is “Bone”. That is somekind of legacy bone o…

19 years ago
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RE: Bones size

For everyones to know. I am stupid . Loop all bones take bone position and take current bone parent bone position and you have size of bone. AAAAAAARR…

19 years ago
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RE: Bones size

Ok. I just found out than I use bones what are class “Bone” not “BoneGeometry” like they shoud be. Now my problem is how I can convert “Bone” type to …

19 years ago
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19 years ago
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Replies: 4
Views: 16
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RE: Problem with skin and bones

Ok. I got it work. Real problem is skin modifier itself not my code. Modifiers seems to need little reselecting time to time. Here’s working code …

19 years ago
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Replies: 1
Views: 13
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RE: Transforming a vertex selection?

Oh! It works with polys as well. cool. That is usual way for me. Loop all vertices and make move and calculations. Problem is than when you have lot …

19 years ago
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RE: Transforming a vertex selection?

Aarrr! Poly object. Sorry. Right back

19 years ago
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RE: Transforming a vertex selection?

vs = getVertSelection $ x = – do some calculation y = – do some calculation z = – do some calculation for i in 1 to (vs.count) do ( setVertSelection …

19 years ago
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RE: Grid float format

And here is nice site for getting dem data from usa (free).

19 years ago
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19 years ago
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Replies: 2
Views: 13
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RE: Get vertex normal from Editable Poly

Sorry guys Didn’t mean to start any problems.

19 years ago
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RE: Get vertex normal from Editable Poly

Thanks! That worked like a dream! bow

19 years ago
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RE: Get vertex normal from Editable Poly

Tryed that one, but normals seems to be wrong. Anyway your idea sounds working so problem is propably in my code. So here goes. vertnormal = 0…

19 years ago
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Replies: 27
Views: 81
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