WillyWonka
@willywonka
New Member
Joined: Feb 15, 2024
Topics: 8 / Replies: 9
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RE: World Space <-> FFD Space with a rotated lattice?

Figured it out. Had to multiply the inverse quaternion of the lattice in the equation. I also fixed a bug or two when converting back. Hope this he…

13 years ago
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Replies: 1
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RE: Scaling Vertices

Cool, they worked. Gravey’s sort of inflated the object. Bobo’s scaled as max normally does. Is there any way to do these scale operations in the E…

17 years ago
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17 years ago
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Replies: 7
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RE: Scale edges?

Awesome, but it appears to be scaling around [0, 0, 0] instead of the selection center like the scale tool does. Do you know how to scale it around t…

17 years ago
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17 years ago
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Replies: 2
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RE: Updating a helpers rollout when it is moved?

I still can’t figure this out. I’ve found these types of controllers: float_script : floatController point3_script : point3Controller position_scrip…

18 years ago
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RE: Updating a helpers rollout when it is moved?

How do you assign a node to a user variable and get the updating to work. I read the help document and it says exactly what you said, but it doesn’t …

18 years ago
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Replies: 6
Views: 24
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RE: Formatting numbers for display?

Okay, I found AVg (7.0.9) but I’m having problems with it. I can’t seem to get my numbers to 2 decimal places without getting scientific notation. H…

18 years ago
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RE: Formatting numbers for display?

What is this free plugin? I’m stuck using max8 because I can’t seem to get a working serial number from Autodesk for 9.

18 years ago
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Replies: 8
Views: 23
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RE: Quaternions to normals?

Awesome thanks. And yes, I noticed your subtle hint to buy the DVD I may just buy it.

18 years ago
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RE: Quaternions to normals?

Apparently what I was looking for was: r = copy constraint.rotation dirX = 2 * (r.x * r.y + r.z * r.w) dirY = 1 – 2 * (r.x * r.x + r.z * r.z) dirZ = …

18 years ago
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