this should work then theObjs = (selection as array) for obj in theobjs do ( select obj macros.run “Modifier Stack” “Convert_to_Poly” subobjectLev…
I’m sorry, but I still don’t get what you are trying to achieve. 🙁
can you post a wireframe. This image doesn’t tell me much…
Hi spad. Are you doing all these complicated steps just to get more control over the smoothing of your model? If so, maybe this will be of use to you:…
Have you looked into the motioncapture controller and utility? They are made for this sort of task. You can simply add the motioncapture controller to…
oh, I just noticed that this will simply start the fillet mode. sorry .
Anything wrong with the method that is already available? splineOps.startFillet <editable_spline_or_line_node_or_modifier> Enters “Fillet” co…
refs.dependentnodes this firstonly:true should do the trick
You pretty much have only two choices: If the game engine supports doublesided materials use that feature. If it doesn’t, duplicate the faces that a…
Hi UnrealMirage This function will setup a batch render view for each camera that is given to the function and assign a different single frame to ren…
I have never used these dotnet functions, but you might even need to open and close the socket each time…
Actually I thought you should use the timer instead of the while function. Checking every 100 milliseconds if a new string has arrived.
interesting challenge… I think part of the problem is using the backgroundworker. Although it works fine for a lot of commands it seems to have troub…
The variable “this” points at the script controller. To get the node use “(refs.dependentnodes this)[1]”