Alternatively, if I could delete anything that doesn’t have “Bip*” in the name? When I try to run the dummy check/creation script, i get an error if…
Wonderful, thanks! :love: You were right about the geometry class though – is there a way to delete the meshes in the scene and not biped bones?
It does but the bind pose always gets lost when I export to FBX, so the skin weighting is all ruined when I look at the exported animations. Putting a…
Ok I have got a batch processor working in Max, one last thing I need is to be able to script setting a keyframe per frame on all biped bones. If anyo…
JHN: Thanks for the suggestion! Ok I have got BatchItMax working…Unfortunately I am an utter noob with Maxscript. All I need is to select export once…
Does Batch It Max work with Max 2010?