Nevermind. I had to specifically tell max to undo that block. on btn1 pressed do ( undo on ( for i = 1 to selection.count do inserttime selection…
Works like a charm, many thanks! You rock Encouraged by your solution, I added a WHEN construct to monitor changes in the selected object, so the up…
Never mind. I found a couple of other scripts which do find & replace. Too bad they don’t cover Direct3D shader maps.
Cool, thanks for sharing! I’m having a somewhat related problem so I hope maybe you can help. I have to convert all bitmaps of a current project fro…
Too bad. This is exactly what I’m looking for. I think the orthogonal views should ALWAYS refer to the active grid. If no grid object is used, then e…
yeah, with Tweak is better than max’ Select and Move because you don’t need to be precise with the selection, just click near the elements you want…