wallworm
@wallworm
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Joined: Feb 14, 2024
Topics: 30 / Replies: 115
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RE: Using THIS keyword in MAXScript

denisT: i envy you… my brain doesn’t want to work because I haven’t been on vacation for a long time. Well that’s no good for anyone! Incidenta…

12 years ago
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RE: Using THIS keyword in MAXScript

Thanks Denis. That seems like a good simple solution. By brain has been on vacation for a couple weeks and doesn’t want to solve any problems on its o…

12 years ago
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RE: Scale the verts "brake" the node local boundingbox. Why?

Kostadin… you got denis and paul on your ass… you better get this solved I played with the beta you sent… good stuff! I’d try to give some kind of a…

12 years ago
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RE: c++ (learning edition)

John, it’s obvious we are suffering from the same ailment. I have a collection of functions I’m wanting to move to SDK to speed them up and I’m closer…

13 years ago
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RE: Using .NET System.IO and System Path\Environment Variables

Kameleon: Did you check the Environment class? Excellent. Thank you. I’m pretty fresh on using .NET so haven’t really got a grasp for where to…

13 years ago
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13 years ago
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RE: Problem with write to text file in 3dsmax 2012

You should check that you are using SP2. The vanilla install of 2012 had a bad bug where it locked files created by MAXScript. It didn’t stop MAXScri…

13 years ago
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RE: How do you accurately calculate eularAngles to avoid flipped orientation?

Object Paint is in the Graphite Modeling toolbar of Max 2011-2013. It’s a really cool tool that really works well for some of the things I’m working o…

13 years ago
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RE: How do you accurately calculate eularAngles to avoid flipped orientation?

I’m pretty sure I know the problem now. The Object Paint function automatically gives all objects a negative scale [-1,-1,-1]. So I have two question…

13 years ago
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RE: How do you accurately calculate eularAngles to avoid flipped orientation?

I did try once with Reset XForm (that was one of my first guesses) but it didn’t seem to work. I also tried using theModel.transform.rotation instead …

13 years ago
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RE: How do you accurately calculate eularAngles to avoid flipped orientation?

Denis… thanks for the response. Yes, the game engine and Max use the same coordinate system and XYZ order for most things (though there are some excep…

13 years ago
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