denisT: i envy you… my brain doesn’t want to work because I haven’t been on vacation for a long time. Well that’s no good for anyone! Incidenta…
Thanks Denis. That seems like a good simple solution. By brain has been on vacation for a couple weeks and doesn’t want to solve any problems on its o…
Kostadin… you got denis and paul on your ass… you better get this solved I played with the beta you sent… good stuff! I’d try to give some kind of a…
John, it’s obvious we are suffering from the same ailment. I have a collection of functions I’m wanting to move to SDK to speed them up and I’m closer…
Kameleon: Did you check the Environment class? Excellent. Thank you. I’m pretty fresh on using .NET so haven’t really got a grasp for where to…
Aha… finally!
You should check that you are using SP2. The vanilla install of 2012 had a bad bug where it locked files created by MAXScript. It didn’t stop MAXScri…
Object Paint is in the Graphite Modeling toolbar of Max 2011-2013. It’s a really cool tool that really works well for some of the things I’m working o…
I’m pretty sure I know the problem now. The Object Paint function automatically gives all objects a negative scale [-1,-1,-1]. So I have two question…
I did try once with Reset XForm (that was one of my first guesses) but it didn’t seem to work. I also tried using theModel.transform.rotation instead …
Denis… thanks for the response. Yes, the game engine and Max use the same coordinate system and XYZ order for most things (though there are some excep…