Wow… I wish I knew that a year ago. I have had problems detecting 1.#INF in a couple circumstances in the past. denisT: but you have to unders…
Denis… you a true Master! Thank you for your expertise Now I have to absorb it. Can you explain the function worldPointToFFD ? what is this line: …
Yes, please do share!
Well I would like help… as I’ve already pounded my head on the issue quite a bit. Sometimes seeing a solution is just as educational as figuring it ou…
It’s something I thought about… but the functions I am using already presume Plane() primitives as input objects (later down the road) … so if I can f…
Attached is an example … on the left is where the planes are aligned to quads only… whereas on the right is how those planes should be.
Denis, Thanks for responding. Aligning the planes isn’t the issue now… I am trying to take it a step further and force the plane to match the shape o…
Using the FFD concept has become a little trickier than I thought. I found this nifty set of functions ( ) to help along the project, and I see that …
Yeah… that’s what I’m thinking. I played with it a little earlier today and think it should be straight forward.
@Kostadin … thanks for those ideas. I started to use the close_enough() approach but while doing it I thought of just checking to see if the distance …
Pjanssen: Can you post a more complete bit of code which shows the failure? And a little pedantic note, you for loop can be a bit simpler for (in…
Aha… Much thanks. I come mainly from the web developer environment… so my handling of debuggers is generally a lot different. Now I can see debug info…
Hi Pier, I haven’t been able to get the debugger to work… my break points won’t work. So at the moment I just have the function returning the Except…