wallworm
@wallworm
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Joined: Feb 14, 2024
Topics: 30 / Replies: 115
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RE: Break Non Planar Polygons into Triangulated Polygons

Denis, the function listed above has errors… perhaps you pasted a different version from your final? Anyway, since the above turn_to_poly modifier fi…

12 years ago
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RE: Break Non Planar Polygons into Triangulated Polygons

DOH!.. that was easy! I simply had missed it above… must have blended in my eyes as the signature line. Denis… you are verifiably… A GOD. You have al…

12 years ago
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RE: Break Non Planar Polygons into Triangulated Polygons

Thanks for the input guys. I’ll play around with these ideas.

12 years ago
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RE: Break Non Planar Polygons into Triangulated Polygons

Denis, Your solution was what I was thinking already but I wanted to save the overhead of convert to mesh and back to poly. I had hoped there was a b…

12 years ago
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Replies: 22
Views: 55
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RE: group faces by SetFaceColor

Well a Vert can have multiple Texture Verts… but if you know the face you can get only the texture vertices for that face. See polyop.getMapFace().

12 years ago
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RE: group faces by SetFaceColor

From my understanding (which might be wrong), I think that a vertex color is equivalent to a tvert internally… and the rgb colors are actually just st…

12 years ago
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RE: better MemStream.readblock

I was about to write this very thing… thank you for saving me the time! Here is a slight improvement: fn readBlock2 ms p1:”(” p2:”)” = ( … ) …

12 years ago
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RE: Pipes Generator

Any thread with John and Denis going on about anything is… strangely… sensual…

12 years ago
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RE: MXS: struct definition, local variables, declaration order etc…

I am pretty sure that when I started writing MAXScript, I was using either 3ds Max 2010 or 2011. All was fine in a certain script until I changed to u…

12 years ago
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RE: MXS: struct definition, local variables, declaration order etc…

Josef… you mention using “this” (like this.varA) . How far back is this compatible. I used this when I first starting MAXScript in a struct for a whil…

12 years ago
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RE: Extend Editable_Poly Geometry with Scripted Plugin

Always Denis to the rescue! This is my first step into scripted plugins rather than scripts, as you can tell. I started with a SimpleObject but sinc…

12 years ago
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Replies: 2
Views: 14
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RE: Align and Size a Plane() to EPoly Quads…

Are the FFD modified Planes still Planar in this? That would be spectacular! For what I needed this the planes must remain planar or they won’t be val…

12 years ago
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RE: Align and Size a Plane() to EPoly Quads…

Yes… this is definitely an issue … that is something for me to consider later as this helpful as is for the moment.

12 years ago
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