Denis, the function listed above has errors… perhaps you pasted a different version from your final? Anyway, since the above turn_to_poly modifier fi…
DOH!.. that was easy! I simply had missed it above… must have blended in my eyes as the signature line. Denis… you are verifiably… A GOD. You have al…
Thanks for the input guys. I’ll play around with these ideas.
Denis, Your solution was what I was thinking already but I wanted to save the overhead of convert to mesh and back to poly. I had hoped there was a b…
Well a Vert can have multiple Texture Verts… but if you know the face you can get only the texture vertices for that face. See polyop.getMapFace().
From my understanding (which might be wrong), I think that a vertex color is equivalent to a tvert internally… and the rgb colors are actually just st…
I was about to write this very thing… thank you for saving me the time! Here is a slight improvement: fn readBlock2 ms p1:”(” p2:”)” = ( … ) …
Any thread with John and Denis going on about anything is… strangely… sensual…
I am pretty sure that when I started writing MAXScript, I was using either 3ds Max 2010 or 2011. All was fine in a certain script until I changed to u…
Josef… you mention using “this” (like this.varA) . How far back is this compatible. I used this when I first starting MAXScript in a struct for a whil…
Always Denis to the rescue! This is my first step into scripted plugins rather than scripts, as you can tell. I started with a SimpleObject but sinc…
Are the FFD modified Planes still Planar in this? That would be spectacular! For what I needed this the planes must remain planar or they won’t be val…
Yes… this is definitely an issue … that is something for me to consider later as this helpful as is for the moment.