wallworm
@wallworm
New Member
Joined: Feb 14, 2024
Topics: 30 / Replies: 115
Reply
RE: Creating Geometry from Planes

I think that Vojtech’s solution works if the Box constructor doesn’t include the pivot parameter! I need to test some more but I changed: local poly …

12 years ago
Forum
Reply
RE: Creating Geometry from Planes

Yes, that is really the goal. The hull has to use the points provided. Like mentioned above, when I used the nvpx.CreateConvexFromPoints() method, it…

12 years ago
Forum
Reply
RE: Creating Geometry from Planes

Fiddling some more… I wanted to try this: in coordsys world ( slice obj #all (ray pos vector) node:obj for vert in verts where NOT isPositiv…

12 years ago
Forum
Reply
RE: Creating Geometry from Planes

This is really helpful. The thought of slice was on my radar. Your example works great for points around the origin… but if they are all offset somew…

12 years ago
Forum
Topic
Forum
Replies: 12
Views: 30
Reply
RE: Catenary Curves?

denisT: are you sure that i will share it? Oh, snap! I imagine that Denis is actually an alien prince sent here to learn about our ways and toy…

12 years ago
Forum
Reply
RE: Bobo's "fast tool development" video

Be glad you found Denis and this advice… because I started blindly learning MXS using the old ways and didn’t learn about a lot of the current trends …

12 years ago
Forum
Reply
RE: catching .NET exceptions in mxs

Gravey… that’s some scary JavaScript you’ve got going on in that post. I’m assuming it wasn’t intentional. I’m trying to figure out the connection of …

12 years ago
Forum
Reply
RE: Creating Faces from Vertices

The selection is the array. Look into: polyop.getVertSelection <Poly poly> PS. Techumseh, Canada must be an impressive place. Not only was Te…

12 years ago
Forum
Reply
RE: Is there a getINISetting Key count limitation

I concluded last year that there is a per-item limit in INI (when accessing via MAXScript). I was trying to store raw struct data in an INI. Yes, I kn…

12 years ago
Forum
Reply
RE: Break Non Planar Polygons into Triangulated Polygons

denisT: here is it: btw… i found in documentation: meshop.getPolysUsingEdge <Mesh mesh> <edgelist> ignoreVisEdges:<boolean=false> …

12 years ago
Forum
Reply
RE: Break Non Planar Polygons into Triangulated Polygons

denisT: unfixed author’s bugs sometimes help others to understand how the code works that’s the main difference between bugs and errors. Well ma…

12 years ago
Forum
Reply
RE: Get the product update version of Max installed?

Thanks Tim, that’s exactly what I needed. I am slowly starting to think in terms of .NET but it’s taking me time…

12 years ago
Forum
Topic
Forum
Replies: 2
Views: 14
Reply
RE: Break Non Planar Polygons into Triangulated Polygons

denisT: c’mon! errors! there is only one small bug (like this ¤). to fix it just change p at the end of function to node Yeah I know I only men…

12 years ago
Forum
Page 6 / 10