Good catch, ZeBoxx! I’m dumb. New errors now: Cannot set property #diffuse_color : “– Unable to convert: Wood-100_hardwood_color:Simple Image Map (…
Hmm. I get “Type error: getClassInstances requires MAXClass, got: undefined” when I replace Architectural with Simple_Mtl_Hardwood_adsk, so perhaps th…
I think it’s more specific to the new FBX importer than the design app, although for all I know that’s only in max design. How would you do a script t…
There doesn’t seem to be a single type. The countertop (I’m experimenting on a simple kitchen model) gives “Simple_Mtl_Hardwood_adsk”, the walls are “…
Thanks for the help! Unfortunately, I can’t seem to make it work. I saved the script and ran it, but the scene materials still list everything as bein…
Anyone? I’m thinking the process would involve pulling the diffuse map off of one material, creating a new (standard) one with the same diffuse, then …