wal9000
@wal9000
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Joined: Feb 15, 2024
Topics: 1 / Replies: 6
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RE: Automatic material type conversion

Good catch, ZeBoxx! I’m dumb. New errors now: Cannot set property #diffuse_color : “– Unable to convert: Wood-100_hardwood_color:Simple Image Map (…

17 years ago
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RE: Automatic material type conversion

Hmm. I get “Type error: getClassInstances requires MAXClass, got: undefined” when I replace Architectural with Simple_Mtl_Hardwood_adsk, so perhaps th…

17 years ago
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RE: Automatic material type conversion

I think it’s more specific to the new FBX importer than the design app, although for all I know that’s only in max design. How would you do a script t…

17 years ago
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RE: Automatic material type conversion

There doesn’t seem to be a single type. The countertop (I’m experimenting on a simple kitchen model) gives “Simple_Mtl_Hardwood_adsk”, the walls are “…

17 years ago
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RE: Automatic material type conversion

Thanks for the help! Unfortunately, I can’t seem to make it work. I saved the script and ran it, but the scene materials still list everything as bein…

17 years ago
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RE: Automatic material type conversion

Anyone? I’m thinking the process would involve pulling the diffuse map off of one material, creating a new (standard) one with the same diffuse, then …

17 years ago
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