Wahooney
@wahooney
New Member
Joined: Feb 14, 2024
Topics: 60 / Replies: 278
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RE: Scripted Helper Object

A quick solution would to be extending a point helper, replacing the UI with whatever you need and setting all the display flags (cross, center marker…

19 years ago
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RE: Button and tool problem

Could you post your code here? It would make solving your problem easier.

19 years ago
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RE: 3dsmax SDK adventure

I’m busy writing a plugin that finds vertex velocities or animated meshes. I need to get an Objects ObjectState at two different times. All I have is …

19 years ago
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RE: 3dsmax SDK adventure

Cool… are you bound by an NDA or can you start a thread? :deal: Have you written mods yet? I still want to make a decent replacement for Substitute, …

19 years ago
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RE: 3dsmax SDK adventure

f97ao: Mehehe, now I’m going to look at max9 /Andreas You’d better be speaking figuratively… BTW it seems that growing selections are not buil…

19 years ago
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RE: 3dsmax SDK adventure

I’ve also been fidgeting in the SDK from time to time, I’m also interested in adding maxscript extensions, I’m actually in the process of adding low l…

19 years ago
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RE: Maxscripts slower than C++ plugins

Just to put in in perspective, I did a simple arithmetic test a while ago, showing C++ vs MXS. A variable is initialised, and over 5 million iteration…

19 years ago
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RE: SDK: Disable Controls

Well, the one control is an MFC checkbox and the other two are a spinner (spinner and edit box). What I need to know is where/how I intercept the mess…

19 years ago
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19 years ago
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RE: creating modifiers

Two questions: [ol] [li]Scripted Modifier or MaxSDK Modifier?[/li][li]Which version of Max?[/li][/ol]

19 years ago
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RE: stretchy bones overstrech feedback script??

I haven’t watched the DVD’s yet, but I am assuming that you’re using a script to create the stretchy spine, all you need to do is add some more code t…

19 years ago
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19 years ago
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