No problem…
$.visibility.controller.value = 0.123
I think you’re going to have to get the normal by youself unfortunatly, just get all the vertices and for each vertex get the vecter from the previous…
Ok, I haven’t tested this code and it isn’t as optimal as it could be, but it should work. ( fn CalcVolume obj = ( volume = 0.0 theMesh = sna…
Coolio, glad it worked
Sorry for the late reply, here is my code. ( fn CalcVolume obj = ( volume = 0.0 theMesh = snapshotasmesh obj numFaces = theMesh.numfaces …
Ok, what you could do is get the volume of all the fragments (there is volume code in the maxScript reference) add them all together to get a total. D…
See if you can clout them into making some rollout control tutorials
AlpineMan: So you’re one of the people responsible for the state of the SDK?! I’d like to stand before you and shake your hand:beer: My SDing has take…
You’d think that maxscript extensions would be one of the most documented in the maxsdk, I found a great reference, in the maxsdk\samples\maxscript\mx…
Hey, I need to kind of bump this thread Does anyone know how to pass max names, ie. #thing, #hello, #whatever to a new function in an extension? Th…
Thanks for the tips Rogier, I’ll give them a try asaic. On a slightly different note, it seems the mov’s on your home site are missing, I’d like to c…
Yeah, I kinda figured that, but isn’t it possible to evaluate an object up to a certain point in the stack? That way I’d be able to reference the obje…
This script will only work on an object that’s been collapsed to an editable mesh. There is unfortunately no script access to edit mesh other than cre…
This should do the trick: fn SelectBySmoothGroup theObject theSG = ( — Get the object’s mesh obj = theObject.mesh — Get the face count of the mes…