Wahooney
@wahooney
New Member
Joined: Feb 14, 2024
Topics: 60 / Replies: 278
Reply
19 years ago
Forum
Reply
RE: Visibility 0.0 –> 1.0

$.visibility.controller.value = 0.123

19 years ago
Forum
Reply
RE: Get face normal within Edit Poly modifier

I think you’re going to have to get the normal by youself unfortunatly, just get all the vertices and for each vertex get the vecter from the previous…

19 years ago
Forum
Reply
RE: Mass (reactor) script

Ok, I haven’t tested this code and it isn’t as optimal as it could be, but it should work. ( fn CalcVolume obj = ( volume = 0.0 theMesh = sna…

19 years ago
Forum
Reply
RE: Mass (reactor) script

Coolio, glad it worked

19 years ago
Forum
Reply
RE: Mass (reactor) script

Sorry for the late reply, here is my code. ( fn CalcVolume obj = ( volume = 0.0 theMesh = snapshotasmesh obj numFaces = theMesh.numfaces …

19 years ago
Forum
Reply
RE: Mass (reactor) script

Ok, what you could do is get the volume of all the fragments (there is volume code in the maxScript reference) add them all together to get a total. D…

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

See if you can clout them into making some rollout control tutorials

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

AlpineMan: So you’re one of the people responsible for the state of the SDK?! I’d like to stand before you and shake your hand:beer: My SDing has take…

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

You’d think that maxscript extensions would be one of the most documented in the maxsdk, I found a great reference, in the maxsdk\samples\maxscript\mx…

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

Hey, I need to kind of bump this thread Does anyone know how to pass max names, ie. #thing, #hello, #whatever to a new function in an extension? Th…

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

Thanks for the tips Rogier, I’ll give them a try asaic. On a slightly different note, it seems the mov’s on your home site are missing, I’d like to c…

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

Yeah, I kinda figured that, but isn’t it possible to evaluate an object up to a certain point in the stack? That way I’d be able to reference the obje…

19 years ago
Forum
Reply
RE: Select by Smoothing Group???

This script will only work on an object that’s been collapsed to an editable mesh. There is unfortunately no script access to edit mesh other than cre…

19 years ago
Forum
Reply
RE: Select by Smoothing Group???

This should do the trick: fn SelectBySmoothGroup theObject theSG = ( — Get the object’s mesh obj = theObject.mesh — Get the face count of the mes…

19 years ago
Forum
Page 8 / 23