Cool script. You could add the data to a ‘key’ object in the scene using custom attributes, this will even allow you to import a character from one s…
I finally got it! Wooohooo! DotNet access is cool, but it is alot more cumbersome than the rollout system, but I’m sure someone can write wrappers to…
Never thought of that, I used different addies but all on the same server… I’ll give it a try with my webmail. Sorry for jacking your thread guys. U…
I don’t know, I’ve made about 20 requests since I found out about Max9 and I still haven’t received an email with the link. It’s frustrating! I don’t …
You guys all suck!!! I still can’t download the Max 9 Demo!! :banghead: And I REALLY want to test this stuff…
You could always try Renaming Army Knife… It can do everything you need and more. If it doesn’t, tell me what you need and I’ll add it
I don’t know exactly, but I would imagine that Max, goes through each object, invalidates and subsequently recomputes all modifiers and controllers. A…
Ok, I kind of figured it out. The point cloud polygonization is a bit of overkill. The way ZBrush does it is that a zSphere can be no more complex t…
Thanks Blue, I’ll think along those lines, but I’m not sure if it’s going to work for me… I’d best explain what I want to do. I’m in the process of m…
modPanel.addModToSelection (Skin ()) ui:on arrBones = $char_* as array for b in arrBones do ( skinOps.addBone $.modifiers[#Skin] b 1 ) should wo…
As far as I can tell you can’t add anything to the motion panel, at least not through script.
It’s quite a simple process, you need to calculate your points (via slopes and distances) yourself, but making a spline is easy. Here is some sample …
Thanks stev, but that still doesn’t give me the correct results, ie. If I use a normal map it just saves the image as rendered in the VFB… This is an…