The Multi/Sub-Material dialog is actually just a couple of buttons and checkboxes, etc. with some and a floating scroll bar. It cunningly reallocates …
erilaz: We should actually scour that forum some more and add more of it to the Wiki. I started a few months ago when the Wiki went live, but then lif…
I believe that the only programming knowledge that you need to start maxScripting is a basic understanding of OOP, conditionals, loops, variables (and…
Could you be a bit more specific?
Thanks for the heads up James, I set the spinners’ default to 1 but not the parameters. Here is the reworked code: — — Created with Scripters Arm…
Thanks Georg, I’ve wanted something like this for a long time (as a modifier, btu what can you do :p). I hope you find many uses for it.
I managed to hack a fix to my problem, but I don’t like it… I added the following code to the end of my “for i in count” loop. if i == 1 then …
Ok, I’ve got some revised code here that adds a randomize UV aspect, but I have a strange problem, the first mesh element in the array generates it’s …
One thing that I have found already is that by adding a gc() at the end of the “if isValidNode node” condition it eliminates a lot of memory usage.
Has anyone thought of using Catmull-Rom curves for this?
I’ve got a sneaky suspision that map channels and explicit vertex positioning has been ommitted because of the animation aspect of edit poly.