Unfortunately I don’t think this isn’t possible without writing some system hogging callbacks. You’ll have to write a function that stores an array o…
Nope, that is the realm of the Max API.
Your best bet is using the Reaction Manager (Reactor pre-max 7) for this one, more control for less work. You could also use Parameter Wires with a c…
If you go into your Dope Sheet Editor find your scripted controller you’ll see a range indicator (Thick black line with white boxes on the ends if you…
A mesh (as in TriMesh) doesn’t have a position. That is, it’s position is always [0,0,0] but it is transformed by the object that “owns” it, in your c…
Nah, that looks like it just removes edges to make quads out of tris, not exactly what I’m looking for.
Your best choice would be a scripted controller that relies on either another animated parameter or the current time to modify the Point Cache offset….
Do you mean that you want your original object to retain it’s old mapping? Cos instanceReplace() should make an exact duplicate of the source object.
Basically, instanceReplace() makes your object an instance of the original object (ie. They’re exactly the same) and referenceReplace() makes your obj…
Yup, by the sounds of things subAnims are your best bet. They are tricky to navigate at times but once you get a good recursive loop going getting all…
Yes there is. Load all of the files into Max, this may end up being pretty slow. You may want to write a small script to load the files and give each …
Actually, what I need to know is how to change the value of a variable that has been passed into an event by reference, the maxScript help doesn’t tel…